why would they stop making handhelds. All they are doing is cheap little mobile games to try to get mario and all the characters more popular.
They're just expanding their business. Creating more venues in which to give you software then syncing all of them together for equal access across all said venues. I think its a smart move. They can lease out a trusted developer to handle some of their IPs, similar to the means in which they employed Rare. I personally think the NX console might turn out to be something similar to the Ouya, for better or for worse.
I agree, I've been trying to give mobile gaming a chance and besides the IAP issue, the games are just too simple, without any depth. Also since "business types" are heavily involved with how to maximize ROI on mobile games, that certainly means even these Nintendo based mobile games are going to have to follow the current business model for mobile products (which ALWAYS lead to crappy mobile games, meaning these will suck, big time too). I thought for sure by now all those old console games from the Genesis era would be on mobile, but nope, IAP games rule the day. Mobile gaming is stupid in my opinion, with no potential for evolving video gaming (based on the currently accepted business practices in the industry). I've already taken a big break from gaming the last few years and are finding it hard to find interest in the new products being sold. See my recent post about banner Saga, as sold on the Google Play store for example: https://www.assemblergames.com/foru...Banner-Saga-play-mechanics-not-what-I-thought
There are several problems with mobile gaming, but the devices and the concept aren't in themselves bad. Sure, the control schemes aren't there, but you can get bluetooth controllers which work fine, especially for tablets. One of the problems is that the mobile gaming marketplace tends to dictate extremely low prices, relative to other video game platforms, and they're unrealistic for a big company to make any decent-sized game. The two main strategies used to combat this are 1) making the games a premium price (e.g. what Square Enix usually does) or 2) having in-app purchases, which often (but not always) means that the game is "free". I don't know who here has seen the recent South Park episode about free-to-play games, but even though it's highly amusing and makes fun of mobile gaming, it also describes how free-to-play games are made and work with ridiculous accuracy - they give you the bare minimum amount of enjoyment, so that you don't like it too much but so that you'll keep coming back, hoping for more, and possibly spending money. I'm sure most of you already know all this, though. The biggest problem is that "mobile gaming" is now synonymous with "free-to-play". It shouldn't be, but that's what the majority of the games are. I mean, seriously, have you seen how many shitty apps made by random Chinese people there are? It's disgusting. They're all ripping off each other, all of which are already ripping off bigger titles such as Final Fantasy or SimCity. Anyway, as far as Nintendo doing it, I think they need to, but at the same time, it's super-risky. At the end of the day, though, they partnered with DeNA, who are synonymous with "steaming pile of shit from hell", so it can only end badly.
The controllers don't work because very few games are programed to use them. Also blutooth controllers are all overpriced or are defective out of the box. I just had to return 2 nyko android controllers because they wouldn't hold a charge and had noticable lag when I tried to play Sonic CD on the Fire TV stick. The mobile gaming situation is basically hopeless for anyone who has experienced all the previous deisgn fads in gaming. Mobile gaming is, and always will be, geared toward the most gulliable customer, specifically customers that don't know the difference because they are too young to know how things used to be. Its not going to change, so the best course of action is to refuse to participate in it and not feed the business model with more dollars and support, until it shrivels up and goes away. Also Nintendo does not have to go this way. They could have made a blutooth dongle for hardware based copy protection on phones and then opened thier own app store like Amazon. Or move obviously, just made the next handheld a nintendo phone using one of the other phone OS's like firefox or even have partnered with Blackberry or Nokia BEFORE they got gobbled up. Imagine Nintendo making the same "share swapping" deal with a hadware manufactuer like Blackberry, before they sold off parts of the company, they would have then been able to release a true gaming phone with a shot at having good encyption to reduce piracy. But instead they listened to some stupid consulting firm, likely paying millions for the advice to work with a crappy mobile app farm. We're going to end up with the Mario equivilant of Sonic Dash and Sonic Jump and it sucks.
If Nintendo can gain a little money on the side with "Mario's parking 2015" so be it. I doubt it'd replace their extremely strong empire of portable gaming.
http://www.theguardian.com/technolo...artphone-iphone-nes-control-satoru-iwata-dena For people who jump at conclusions without reading carefully at the news: - Nintendo won't port games from their own consoles. Which means don't expect to see Super Mario Bros 1 on Google Play. - Nintendo will work together with DENA for the development of the smartphone games. - Nintendo's first priority is still their consoles. Smartphones games will be just extra money and a way to promote their console games. - Nintendo games on smartphones will be just small projects, ideal for that kind of market. Which means don't expect their next main Pokemon games to be for smarphones. Just casual stuff like Pokemon Shuffle.
Don't stress yourself with others people's conclusions. All that was said here about mobile gaming seems true. It's pretty clear that's just a tentative. The best cenario is that's a tentative made just to calm down the idiots that was pressuring the "mobile adoption". If Nintendo has the money, why not throw some money away to calm them down. We also can expect the trend upon the release but how much will it last is a mistery. Saying that "because is Nintendo" will change the reality of mobile is fantasy.
Any decently made emulators should have support for gamepad keys, or at least the basic "keyboard" support, in which most controllers can "emulate" / run back to. Oh yeah, DeNA being involved means pretty much bad news. Their most popular games are collectible card game, and they are horrible money and time sinks in order to be competitive. AKA the slash and burn mentality in regards to IAP.
Obviously, I'm talking about the games that would require it to be successful. Sure, most mobile games don't work with bluetooth controllers, but plenty do, and the ones that are important typically do. What I'm saying is that if companies want to make viable mobile games that are on-par with console games, they absolutely have the option for physical controls. I'm not sure which bluetooth controllers you were buying, but there are plenty of good ones. Pro-tip: don't buy the crappy ones from eBay or Deal Extreme. Definitely, but I doubt they would just use emulators. I mean, they don't want to, regardless. They want to make it all from scratch. By the way, supposedly DeNA is only publishing the games and Nintendo is the one making them, but I'm still super-skeptical.
nintendo is making new games on the phone they might bring pokemon fire red or leaf green on it they also announced there new project called project nx