Nintendo MX

Discussion in 'Rare and Obscure Gaming' started by Raudra, Mar 24, 2008.

  1. Raudra

    Raudra Member

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    What it is Nintendo MX?

    Nintendo MX was a joint venture between Nintendo and Matsushita for the creation of a game console that had to appear at the end 1999.

    Basically it was an upgraded or overclocked M2 with a few changes like:

    -Rumored DVD-Drive (Matsushita wanted this)
    -MIPS CPU instead of the dual PowerPC 602 included with the original M2
    -Improved graphical chipset
    -More memory than the original M2

    Nintendo was developing for the console since 1997, we know this because back in that year Miyamoto stated that a possible SM64 2 was running in a new game console.

    The game console was completely canned when Samsung decided to buy CagEnt to Microsoft and with the time they became Xbox 360 designers.

    My question is... do you know any other info about this project?
     
  2. Matthijscoman

    Matthijscoman Fiery Member

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    Intresting, I personally never heard of this before.

    Where did you find this info?
     
  3. Raudra

    Raudra Member

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    Dean Takahashi book about Xbox 360 development is the first source.

    The second source is
    http://en.wikipedia.org/wiki/Super_Mario_64_2

    In special this part:

     
  4. Matthijscoman

    Matthijscoman Fiery Member

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    Ah, thanks!
    I´ll be googling on that if I get some time for myself. :)
     
    Last edited: Mar 24, 2008
  5. handofg0d

    handofg0d Peppy Member

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    I'm pretty sure this was just the Gamecube.

    Matsushita is known in the Western World as "Panasonic", also your 1999 timeline fits in nicely with this:


    SOURCE

    The result:
    [​IMG]
     
    Last edited: Mar 24, 2008
  6. JamesMichael

    JamesMichael Light Hearted Drunk

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    Never heard this before and it is indeed quite interesting but its most likely an early name for the Gamecube
     
  7. Raudra

    Raudra Member

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    ¿Early game for the Gamecube?

    Nintendo MX is to Project Dolphin/Gamecube the same than the Real3D Saturn was for Dreamcast/Dural/Katana.

    I am talking about a complete different project here and this project came before Nintendo started to develop Gamecube, the differences between both projects are simple:

    -Different CPU Architecture (MIPS instead of PowerPC)
    -Different GPU vendor (Samsung CagEnt instead of ArtX/ATI)
    -Different timeframe (MX rumors started at the end of 1996, Gamecube rumors at the end of 1998).

    Remember that CagEnt had been bought by Microsoft and Nintendo lost the GPU vendor, after this they were forced to redesign the entire system.

    Oh, I forgot something:

    http://groups.google.com/group/rec.games.video.sony/msg/b4477af5daddd0c7?dmode=source
     
    Last edited: Mar 24, 2008
  8. la-li-lu-le-lo

    la-li-lu-le-lo ラリルレロ

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    How is it related to the M2 if all of the basic components are fundamentally different? In what way is it the same other than the fact that Matsushita was involved?
     
    Last edited: Mar 24, 2008
  9. Raudra

    Raudra Member

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    MX was the succesor of the M2 and was developed for Nintendo by the same engineers who worked and designed M2 and 3DO.
     
  10. la-li-lu-le-lo

    la-li-lu-le-lo ラリルレロ

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    I see. I just misunderstood you, I'm sorry. Anyway, it's strange that it would use a MIPS CPU when both the M2 and the Gamecube use PowerPC processors. I wonder if the Gamecube shares any technology in common with the M2 or the MX (other than the optical drive).
     
    Last edited: Mar 25, 2008
  11. Raudra

    Raudra Member

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    I don´t know if this can be considered a shared technology but one of the plans of CagEnt for MX was putting 3MB of embedded RAM in the graphical processor and this is the same quantity that GCN had.
     
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