does that mean i should sell my nintendo stocks? wait...who does this guy work for again? they are trying to market a game device to people who dont care about games? yah, good thinking...cause that worked out so well for nokia. i must be taking everything this guy says out of context.
The point I'm making is that the only company that could crash in an early-80's way would be Nintendo. Sony's entertainment divisions are just a part of the Sony whole, which could and would bail them out if the market suddenly vanished (which is presumably what you're implying); the same is true for Microsoft. Nintendo are the only company who have no other support beyond gaming. The old argument, it's been discussed here at length before. Essentially though you're thinking of it in black and white terms, and it really isn't that simple. Take the Jaguar, it's got a 16-bit 68k, two 32-bit cpu's, and two 64-bit cpus on 3 cores. Other than that it's got a 32-bit maximum register size in the programmable cpu's (68k, GPU, DMA), and a 64-bit memory interface. Take your pick.
Alchy Yes, that's exactly what I'm saying. It's easier to classify them in black and white terms, but I'm not precisely talking about their exact specs. I would be a bit harder cronologizing if I had the "2600 generation", the "5200 generation", the "NES vs SMS generation", the "Genesis Vs SNes Vs PCE" Generation, the "32+ (Note the plus!) bit generation" and the "current so-called 128 bit generation that actually is 32 bit too because the XBox is really a fucking PC" generation. I'm saying, you're right and your technical specs are correct. That is not the issue at all. People call those generations by the bits ADVERTISED on the machines and they're easier to group!
Nah, the third rule theory have nothing to do with Fight club at all. This theory don't work at 100%, and there's alot of things you could include or not, depending on your term of new machines. anyway, here's how it works. first you group every consoles (a console with interchangable games in roms and/or cd) (no pc or hybrids here) and big add-ons (like sega cd or 32x are accepted) released in america by it's date (older first) and game compagny. Like i said, it doesn't work at 100%, and purists could argue about the difinition of a console and wich should be counted in or not, it's just something interesting. Oh, and handhelds are in. Anyway, here's some exemples, we go: Nintendo: 1-Nintendo Entretainment System 2-Game Boy 3-Super Nintendo Entretainement System ---------- 4-Virtual Boy Sega: 1-Sega Master System 2-Genesis 3-Game Gear ---------- 4-Sega CD 5-32x Atari: 1-CVS (2600) 2-5200 3-7800 ---------- 4-Jaguar (you could include the Lynx, but it wasn't from atari at first so :\, anyway it could work) like you can see, there's 3 systems before the line, and one after (minimum). every systems before the line (wich is after the 3rd) was a succes (or not a fail, at worst). what about the others after the line? well, the virtual boy, the sega cd and 32x and the atari jaguar all failed. interesting, isn't it? what's more interesting though, is to watch if it will happen to sony too: Sony 1-PSX (psone) 2-Ps2 3-Psp ------------- 4-Ps3? *This is just for fun. don't start a war on this.
What are you talking about? I consider that a feature, especially if you could put some sort of edge on the discs.