Has anyone used the commercial no$GBA/DS developement tool. I realize I will still need to make ROMS to test it on the real hardware. It's $1700 which is an awful lot of cash for me right now. I am registered disabled and I know that you can get grants to start your own business but they don't give you ALL the funds. I think I can get my game design (GBA/DS/Wii/Java on PC Website) working in about 4 months. It's a puzzle game and doesn't use much CPU grunt so I'm prototyping it on the PC. Has anyone used JAVA on GBA/DS/Wii? I've found a Java compiles to ARM7TDMI but I don't know if it supports JNI interface (it allows Java to call C/C++ or, in my case, ASM routines to keep those CPU intensive bits up to speed. It's a pain that the GBA doesn't hsve a proper sound-chip. You have to mix sample channels into stereo DAC buffers... an extra burden! It's a puzzle game which is non-violent, has no age or gender bias. 5 levels of difficulty mean that everyone can find their own level. I'm also planning to produce a level editor into the thing. I will build a website to upload designs to so we can have monthy (or maybe even weekly) compititions for best design with prizes. The levels are so small that they will take 256 bytes including time-limit, bonus, link to next level and so on. If they are converted to base-64, then they will use 320 characters so they will fit as an internet signature, can be printed onto teeshirts, mugs and all that other stuff. The most important plank, though, is a JAVA compiler for each platform (that supports JNI) and the interoperability of GBA/DS & Wii. One copy on Wii will allow 4 GBA players, 16 Wii players & 16 DS players (BTW is the Wifi full duplex or half duplex). I feel a 36 player game (more if the Wii communicates over the internet. Sorry, rambling, but comments, praise & insults will all be cheerfully accepted. Be gentle, I'm a N00b. Regards, Sean ;-)
iirc, he also have a license for non-commercial use too that is much cheaper, maybe you could use that one until you get a publisher for it? (And if you have a publisher nag on them and tell them you need this ^_^) edit: ah, I noticed that there is no profiler in that version.
I do a little coding on gba myself and was always eyeing that no$gba license with sl debugging/profiling but my "projects" never justified this kinda money. Well being poor didn't help either. :lol: How about Insight/GDB for sl debugging? Also, why not use something like krawall for sound/fx output? It has a really affordable license for non-commercial use and is pretty powerfull/fast (imho at least heh).