No more unlocking cars in games, on 360 you have to buy them.

Discussion in 'General Gaming' started by ASSEMbler, Nov 16, 2005.

  1. Jasonkhowell

    Jasonkhowell Well Known Member

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    God fucking damn...You know, this mostly encourages piracy (Since the games are $60 now). This is really sadning that I have to buy more shit for something I already paid for.
     
  2. ASSEMbler

    ASSEMbler Administrator Staff Member

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    They will withhold nice features in lieu of selling them.
     
    Last edited by a moderator: Nov 16, 2005
  3. Mr. Casual

    Mr. Casual Champion of the Forum

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    I wonder if this means you can buy special weapons and stuff on games and have an advantage on multiplayer or whatever if you were rich. Lets say it was an MMORPG and the regular bazaar guy sells a magical rod of power for game currency, while lets say there is a special shop in the game somewhere that sell weapons for real currency, and sells the Powerful rod of Pwnage for $100. I dont know if this type of scenario would occur, but it might...
     
  4. madhatter256

    madhatter256 Illustrious Member

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    If you guys want to try out a game where you actuall pay real money for all items available in that virtual world, then play Project Entropria. It's free but $2,000 will get you started off nicely :p. Its a game for the rich and I just hope this console doesn't turn into one.
     
  5. sayin999

    sayin999 Officer at Arms

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    baisicly this has been done for online games for pc but now they are doing it for conolse, in fact ive noticed that with each new geration they are implanting features that a pc has into consoles, after all consoles are techniacly computers, just designed to play games.
     
  6. momosgarage

    momosgarage Peppy Member

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    I think the difference will be that on consoles you will have to log on and buy stuff for single player modes and games. Its one thing to buy stuff with real world money for a MMORPG and then essnetially "compete" with people around the world. Its a whole other thing to have to "buy" a car to play in the single player circuit mode. When I am at home trying to get through a game the last thing on my mind would be to spend more money mid-way through.
     
  7. sayin999

    sayin999 Officer at Arms

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    well sadly it does break the rules of console gaming, and belive me i dont belive in paying for all that extra crap in an online game just to advance, i belive when you purchase a game there should be no extra costs. Reminds of when kojima once said in an interview that he once thought about making a game in which you died you had to pay to keep playing, sorta a real arcade at home. But realisticly this is a scam just to make more more money off people. I mean do you realize how much money nintendo will easily make with this emu on revo that can play all these old classics, they get pure profit since all it is is just sending roms over a server.
     
  8. Fabrizo

    Fabrizo Resolute Member

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    Agreed.

    If it were of real arcade games, and their was a meter on the screen that told you how much you had put into the game (so you didn't end up spending a fortune), I think this would actualy be sort of neat. Then again, arcade compilations make much more financial sense (for the user).

    Yea, but I fully expect this feature to be cracked shortly after release to play 'normal' roms. After all, hasn't nintendo said they were going to be using flash memory cards for saving (which should make it easier to extract the data and put it on a pc)?
     
    Last edited: Nov 16, 2005
  9. sayin999

    sayin999 Officer at Arms

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    true, but i did remember something about them saying some games would be enchance with the emulation, plus it wouldnt suprise me if the games used some complexe encrpted format, will just have tto wait and see really.
     
  10. Hawanja

    Hawanja Ancient Deadly Ninja Baby

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    I'm testing on a 360 now, and the console is sweeeet.... Sorry, can't tell you what game it is.

    But you know what really blows? In order to change your handle, your name, your on-line identity, it costs points. You can't even change your name on the 360 Xbox live without paying for it.

    However I've heard that if you say, make your own custom skin or something, that eventually you'll be able to charge other people points for using it. I really hope this feature gets implimented, theoretically you could if your were prolific enough make back enough money in points to pay for the $50 Xbox live service.

    Oh yeah, there is going to be two tiers of live accounts, the free one that everyone has only lets you talk to other people (and download stuff that you pay for.) The other "Gold" tier lets you play against people, and you pay for that monthly. So there's the good and the bad.

    Did I mention the console is sweet? It's everything the OG Xbox isn't, lets you rip music from CDR, lets you rip video and games without having to mod it, each person has a "reputation" that you can use to keep dumbasses out of your games, and will also automatically match you with people of same on line, also each game is going to have "accomplishments," i.e. goals in the game, and you can check each person's profile to see if they've done them, so you can truely tell who the noobs are.

    Plus you guys are forgetting that for every thing you pay for theres going to be tons of freebies. Free games, free music, free demos, promotional shit, etc. Plus after a games' been out for a while chances are it's add-ons will go down in price (who would pay for an unlockable car for a game that nobody plays anymore?)

    The console has so many doohickies on it, it's crazy. Some of the stuff like having to pay to change your name I think is boolsheet, but there's other features that make up for that. Plus, that will keep people from being assholes, so thier repuations don't get sullied. So yeah it would be nice if it were free, but it's definetly going to be worth fifty bones.

    P.S. If you get one, you need to have an HDTV. Because even the early, early, early build of the game that I'm on who's name I cannot mention, with incomplete graphics and holes all over the place, looks totally fucking incredible on an HDTV. Crystal clear, no jaggies anywhere, no funky fog shit in the distance, you can see buildings and crap waaaay off on the horizon, the ground textures are all totally detailed and look almost photorealistic when in motion, etc. Character models don't look that much different, but they look good. It is seriously a truley impressive machine. And the controller kicks ass too. No more not being able to press the black and white buttons and use the right thumbstick at the same time, no crazy bulky bullshit that makes your hands hurt, it's light responsive, resiliant, and ergonomically cool.

    I know this post makes me sound like some kind of fanboy, but seriously this machine kicks ass. It's worth owning just for it's multimedia capabilities.
     
    Last edited: Nov 16, 2005
  11. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    Right... but is unfortunately missing the one thing it needs: a good line up.
     
  12. Mr. Casual

    Mr. Casual Champion of the Forum

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    I hope more titles use the feature to play music in games. Some FPS games would be better if they actually had music playing...

    I still need to get used to the controller settings...it also doesnt help when the Xbox 360 at my Wal-Mart is frozen.
     
  13. Hawanja

    Hawanja Ancient Deadly Ninja Baby

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    Well, let me just say that when a game sucks on it (which no doubt there will be a few) it won't be the console's fault. Like you won't be able to say "The graphics look like crap becasue the machine can't do better" or "The control sucks becasue the pad is bulky and made badly." A shitty game will be the fault of the programmer for not taking the time to use the system's capabilites.

    One more thing, you can set preferences for controller set ups. So say you like using the left trigger for the brakes in a driving game, the right trigger for acceleration, the dpad for steering, etc, you can set it so that all driving games will have that exact set up. Of course, any particular game doesn't have to ahere to this, (as most will have thier own unique contoller mapping going on) but no doubt most of them will.

    So, you pick up a game you've never played before, but you know what button does what right off the bat. Awsome.
     
  14. Fabrizo

    Fabrizo Resolute Member

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    Ahhh, common, give us some hints :p

    Wait...It lets you rip games? So you can rip the games to the hard drive for faster loading or something like that? WOOT! :dance:


    Hadn't heard of this before. VERY unexpected and awsome :nod:
     
    Last edited: Nov 16, 2005
  15. sayin999

    sayin999 Officer at Arms

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    though is it a debug xbox 360?
     
  16. mairsil

    mairsil Officer at Arms

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    Sadly, if all goes as planned, this is the next step in the death of video games as we know them. MS/Nintendo/Sony want to get you used to using these "micropayments" on a regular basis. Once that has settled in, more and more things that should be unlockable (cars, characters, levels) are instead going to be downloadable...for a fee of course.

    From there, it only makes sense to let people try games out before they buy them; a downloadable rental system if you will. For a few dollars, you can play a game for a day to see if you like it enough to buy. Why even stop there, why not offer a few "pay-per-play" games? For only $0.50 an hour, people won't have to buy the new releases at all.

    This is what I envision video games to become. Yes, I am psychotic/neurotic, but it seems that every software vendor is trying to force the software subscription model down our throats (though it feels like it is going in the other end). It is only natural that console video games would start to revert to arcade pricing structures at some point. I only hope that I can still afford to play console games when that happens...
     
  17. Fabrizo

    Fabrizo Resolute Member

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    Gloom and doom.

    The industry wont die. Companies in the industry that don't adapt and understand what the consumer wants will though. And the console industry consumers that play offline only far outnumber those that are online. So people will still judge a game based on how good it is out of the box, and as such if the game doesn't suffer from the content that is made available online only, no one will care. If the service does poorly, or their is considerable public outcry against it, the companies will listen. The ones that don't listen to what their consumers want will, as stated above, perish.

    The smart/attentive/lucky companies will survive, the dumb ones wont, and the consumer will get what they want. The industry isn't dying, nor will it.
     
  18. Hawanja

    Hawanja Ancient Deadly Ninja Baby

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    Yes, but the only difference is it has the Xdk launcher, or whatever it's called. All the stuff I'm taking about is in the standard Xbox guide, which will be on the retail model.
     
  19. babu

    babu Mamihlapinatapai

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    as a programmer I feel a little offended by that, and must remind you that there are people making the graphic too.. and if they don't know their stuff it can become a bad game too. just my 0.02$
     
    Last edited: Nov 17, 2005
  20. OldProgie

    OldProgie Guest

    Not to mention publishers wanting games out NOW, and not when they are done. Or brand/sales making design decisions based on what they think the public wants, not what the game needs.
     
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