Before I started seriously collecting games and consoles I used emulators and have experimented with quite a few. However one of my freinds claims to have and "official" Nintendo emulator and also clames to have been sent roms by nintendo do demo test and to give reviews of. Now I am verry sceptical on if this exists because with various things that I have seen on the assembler forums I'm only certain of demo hardware and I am yet to find an "official" emulator for any system from any company. Has any one heard of any company to have released an "official" software emulator?
I'm guessing your young (possibly still in school) in which case your friend is totally making crap up. There are official emulators but they are more what is used by companies to sell you re-releases of their games. Like nintendo had an emulator made for each console that is on the Virtual Console store. Those could be seen as official emulators since they are made by the main company. Yet nintendo does not send out roms to be tested for reviews.
The only official emulator I can think of in the sense that your friend probably means is Ensata. Then there are hardware emulators/debuggers like the IS-CGB-EMULATOR and NPDP-GDEV. But yeah, the only software emulator I can think of that is first party is Ensata. Anyone feel free to chime in if you know others
Are you talking about the "Dolphin Emulator" package in the SDK? iirc that is an API layer for Windows that actually allows you to compile GameCube code (with a few tweaks) to PC executables. Not an emulator in the load up a rom and play sense, but rather a compatibility layer, I suppose like a more integrated WINE?
Yeah, I never got enough into GameCube dev to even bother learning to use it. I see how it could be helpful, I've tried some of the binaries, it's a pretty neat little library, I just never got into the programming side of it 3:
I thought I remember a GBA emu as well but I deleted my post assuming I was just confusing it with the DS emu. I think quite a few of the VC emus are written by M2 actually who does great work.
Did somebody say... ...PC Emu?~ The PC Emulator is essentially a library of code for people to run their code on top of. Think of it as an interception. When you compile your code with the PC emulator libraries, it essentially enables a sort of testbench where functions take on external binds to the OS, thus sort of "emulating" the code written. Small note, you -can- load DOLs programmatically, but I've not tried anything with it yet. But if you can load DOL data, you could in essence set up some hooks and an environment to run commercial gamecube games on-the-spot. I've been toying with this for weeks.
Another one nobody mentioned yet: the "Silhouette" SNES emulator for Mac was supposedly an internal Nintendo program that got leaked. No idea if it's really true.
Highly unlikely he has one. let him proof it to you. by picture, movie or for real to play with. makes a lie come out quick. or the truth