Sega...........innovates Well they used to now they make shitty games and reissue old ones because they cant make games that great anymore But Back in the day they were innovative. Take your pick, JSR, Panzer Dragoon, Virtual On, Shenmue, Samba, Seaman And there's more I'm probably forgetting about.......so what is Sega's most unique game? I thought of posting this playing virtual on last night and thinking how the game still feels Fresh and innovative even now and that it NEEDS to be on XBLA
Yeah is hard, SEGA must be the company with more unique games ever... I'll say that by generation those are: Master System: Phantasy Star Genesis: Sonic 1, Comix Zone, The Ooze, Vectorman Saturn: Panzer Dragoon, Burning Rangers, Nights Dreamcast: Shenmue, follow by JSR, Seaman and........too fucking asleep, cant remember... Arcade: Daytona, VirtuaCop, VirtualOn, etc...
Virtua Fighter, the fisrt 3D polygon Fighter to be made. Daytona USA, the first fully textured 3D racer with 8 link ups! Afterburner, the first game to use scaling technology or was that Space Harrier? Either will do. R360, the first arcade machine that could actually make you puke. the list is endless. yakumo
True although not the first 3D fighter they did, as the sprite scaling Dark Edge was first. Turbo back in 1981 beat Space Harrier by 4 years as the first game to use hardware scaling. I never did, still I need to find it but there was an article of some kids being travel sick playing Pole Position... True although looking at the list of games that Sega have done over the years they did make quite a few clunkers.
Did you know that Yu Suzuki wrote a thesis while still at university predicting a more widespread use of three dimensional graphics in computer entertainment? Combine this with his later producer's credit on Virtua Fighter and you have a very good candidate for the answer to this question right here! In other words, VF1 is Sega's most unique game (in my opinion, at least) and Yu Suzuki their greatest visionary - and that's without mentioning his other achievements within the company. However, doesn't anybody else feel that Panzer Dragoon was just a next generation update of the Space Harrier concept? Then again, in spite of being so different you could argue that NiGHTS was a similar extension of Sonic Team's past work in the platform genre. Of course, bringing this full circle, was VF1 really that innovative or simply an extension of what Sega had failed to make commercially successful with Dark Edge? This one could go on forever, though I should emphasise the period from between 1994 and 2001 because this was a time when Sega really did come up with some landmark ideas. I'd personally love to suggest VF3 as my highlight from this era, but it only brought new ideas to the fighting world... unlike the first game in this series, which truly did provide something never seen before! On the other hand, we'd all played various role playing games by the release of Shenmue, yet it was still a first in so many ways. Could this be Sega's finest moment? As I said before, this has the potential to be an epic discussion.
Most unique game -tough one. One game that really feels instantly like a Sega game is Typing of the Dead. I can't imagine any other company thinking of combining a light gun game with a kind of typing tutorial and pulling it off so well and with such a sense of poking fun at themselves (equiping the AMS agents with keyboards etc). Also Segagaga - I mean save Sega from the Evil Dogma Corporation and their Pyramid console (300 times more powerful than a Dreamcast!!!). Or maybe one of their arcade games like the dog walking one or how about ToeJam and Earl. I miss the old Sega :-(
Virtual-on wuold be amazing on XBL, if it ever happens ill glady take you on GoH!!! but back on topic, Toejam and Earl was the game that actually made me buy a genesis and quit playing my snes for a few weeks. Sega has made many games over the years, some revolutionary, some are 10 lbs of shit in a 5 lb bag. but the same can be said of any company, nintendo, capcom, konami, they have all made amazing games, and they have all made epic shitters.
In my opinion, Segagaga was quite possibly the last time Sega displayed any of the innovation that first manifested in the 16-bit era and continued thriving until its departure from the hardware industry (though I did feel it did put out more disappointments later into the Dreamcast's life compared to the console's earlier innovative titles and near flawless Saturn era works). Of course, had the likes of Sonic Heroes been released as a Dreamcast project would it have been much better than the final multiplatform version? Anyway, back to the subject of Segagaga - how many other examples can you give of a game within a game, not to mention one that pokes fun at those who created it plus their contemporary rivals? Yes, there's a very good case for Segagaga...
- R360 + G-Loc or Wing War - Holosseum - Virtua Racing: 8 Cabinets connected + 1 top monitor with "telecast" by a polygon guy, narrating the race. Like this: http://www.arcadeflyers.com/?page=flyer&db=videodb&id=1322&image=1 - Daytona USA: It's just too f*cking great. - F355 Challenge: 3 Screen heaven!
Me too. :banghead: Sega Rally for me. I played many racing games, but that one I won't ever forget. I remember getting home and plugging in my brand new saturn and my mouth dropped when I saw the game. Then I played it. And played it. And played it...
Ah yes, but that was also by Sega :thumbsup: yeah, but that wasn't by Sega. They just released it. Vivarium made that one. Yakumo
I'd go with Space Channel 5, though Sega during the whole Genesis/Saturn/Dreamcast era was full of innovation, for instance basically inventing cell shading with Jet Grind Radio, I think Space Channel 5 stands out as a game that is extremely unique and one of a kind. Games such as Segagaga, Shenmue, and even Seaman were extremely innovative and interesting but I think they borrowed heavily from previous games in their genres (RPG and electronic pet games) while Space Channel 5, a music game essentially, was extremely unique in how it played and was layed out. Previous music games you had to push buttons to corresponding colored bars that popped up. Space Channel 5 offered no bars to see, it relied purely on beat alone. Also it used the D pad as well as controller buttons for input. It also looked absolutely stunning and still does today. For me, the entire Dreamcast era was Sega's development peak and this game was a good example of why.
Its weird... because over at another certain website about games involving a 2D plane and spaceships, the dimwits are talking like we are currently in Sega's golden age. I'm like, "Fucking how!?" "Oh! Yakuza, Super Monkey Ball, F-Zero GX, Outrun 2, blah blah blah" I'm just like... "No... no... no... NO. :-( "
Billy Hatcher and the Giant fucking Egg. Horrible game all around, but so unique that only Sega's elite crack smokers can come up with it!
Segagaga should certainly be a high candidate. Can't think of many other games that feature puppet-show intermissions. Hard Dunk was rather unique as far as basketball games go. Maybe even Funky Head Boxers? :icon_bigg