An M2 article from Next Generation (#6 - June 1995) I don't think ever got posted. http://i.imgur.com/cmvtDQF.jpg http://i.imgur.com/RVvNMKY.jpg http://i.imgur.com/aWz8ADJ.jpg http://i.imgur.com/WFum75b.jpg http://i.imgur.com/MLpb1UW.jpg http://i.imgur.com/LjL4Edp.jpg
Regarding MX, here are a few other things. NG notes that after the sale of M2 to Matsushita, 3DO maintained the right to develop upgrades to M2. M3 was almost certainly the MX, and beyond that, there was an intended design for a chipset have a processor beyond the 64-bit generation, that M2 and MX both were. There was expected to be a peak in realtime 3D graphics before the end of the 90s. Networking would also be a large part of the next generation. The design for it only existed on paper, but it is what we would call M4 if development had been able to continue. EGM's Quartermann on MX capabilities from issue 91 - February 1997: Note: PS2's Graphics Synthesizer and GameCube's Flipper GPU were the first two graphics chips to have RAM incorporated directly on the silicon in products that made it to market. EDRAM and embedded 1T-SRAM, respectively. But the development of MX most likely pushed Sony to use EDRAM and probably also convinced ArtX and Nintendo to use MoSys 1T-SRAM in Dolphin. Samsung press release from 1997, acquired 3DO hardware division, including MX technology. http://www.samsung.com/us/news/newsPreviewRead.do?news_seq=74