old interview with Phil Burk on 3DO M2 and M2's successor, Cagent's MX

Discussion in 'General Gaming' started by GigaDrive, Jul 6, 2013.

  1. GigaDrive

    GigaDrive Enthusiastic Member

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    [​IMG]

    http://www.3do.cdinteractive.co.uk/viewtopic.php?f=13&t=1796&sid=3af350e5b7f8c78e899776e4f810bb67
     
  2. DefectX11

    DefectX11 Familiar Face

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    Very interesting. I hold a place in my heart for the M2, I really wish it would have taken off.
     
  3. NotMessi

    NotMessi Active Member

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    All I remember is that the 3DO was like $2000 here in Argentina when it launched and nobody had one
     
  4. GigaDrive

    GigaDrive Enthusiastic Member

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  5. GigaDrive

    GigaDrive Enthusiastic Member

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    Regarding MX, here are a few other things.

    NG notes that after the sale of M2 to Matsushita, 3DO maintained the right to develop upgrades to M2.

    [​IMG]

    M3 was almost certainly the MX, and beyond that, there was an intended design for a chipset have a processor beyond the 64-bit generation, that M2 and MX both were. There was expected to be a peak in realtime 3D graphics before the end of the 90s. Networking would also be a large part of the next generation. The design for it only existed on paper, but it is what we would call M4 if development had been able to continue.

    [​IMG]

    EGM's Quartermann on MX capabilities from issue 91 - February 1997:

    [​IMG]

    Note: PS2's Graphics Synthesizer and GameCube's Flipper GPU were the first two graphics chips to have RAM incorporated directly on the silicon in products that made it to market. EDRAM and embedded 1T-SRAM, respectively. But the development of MX most likely pushed Sony to use EDRAM and probably also convinced ArtX and Nintendo to use MoSys 1T-SRAM in Dolphin.

    Samsung press release from 1997, acquired 3DO hardware division, including MX technology.

    http://www.samsung.com/us/news/newsPreviewRead.do?news_seq=74
     
    Last edited: Sep 29, 2015
sonicdude10
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