Well, it's official... Microsoft has issued a "Shared Source Release" (*cough*open sourced*cough*) MechCommander 2. It can be used with the XNA march '06 build. It's about a gig in size. Might be worth a download for all of you out there who are looking into designing your own games... http://www.microsoft.com/downloads/details.aspx?FamilyID=6d790cde-c3e5-46be-b3a5-729581269a9c&DisplayLang=en EDIT: Language is C++
Yeah saw hat as well. Might be worth looking at. I Will download it and find out It says under system requirments: "Microsoft MSBuild 2.0" Can anyone tell what that is please?
that's probably it.. wouldn't supprise if they even rewrote it in C# to promote it too I remember in 2003 (or if it was 2004) when thay tried to promote C# at a lan and they showed that they ported Quake2 over to C# to prove it could be used for games. damn that thing was laggy (yes I know it's fully possible to do games in C# so you don't have to explain it to me.. just thought it was a very funny thing when they wanted to show it of)
XNA is the future of the microsoft gaming platform... Windows and "Xbox" As for C#... i've never liked it, it seems clunky to me and it has some severe issues with directX9.
They may just use it for the build system, I'll download it at work. c# is the future of windows development, it finally brings programmers from each level together. Visual basic, java and c++ developers should be able to switch. Speed can be a problem, but that problem can disappear in a few years. Microsoft are talking about making native code run in an emulated environment eventually. We can finally ditch x86. smf