I am researching available methods of memory editing in original Xbox games, specifically those that involve operating a modded original Xbox, not a modified 360. Basically, all I want is to be able to search for memory values by comparison (greater/less than, etc), and/or to be able to view/modify the game memory in real time. Most recent references to this I can find have people referring to it at "RTH" or "RTE" (real-time editing). I've done this for years with Gamecube and PS2, but have never really had a specific term for it... just low-level hackin', or "cheat searching." A program called GCNrd does exactly this for Gamecube games. I'd have the game running on my console, the Gamecube would be connected to the PC via router, and I'd be able scan for memory values when changing something in the game. It was slow, but it worked. Since then I've moved on to just using emulators, but this is currently not an option for the original Xbox. I've come across two programs that I'm still not totally sure about. Like the vast majority of Xbox hacking tools, they seem Halo 2 focused, which is not what I'm looking for. However I am unsure if these tools can be used to hack other games. The names are "Meta Editor" and "Entity." I have also read that memory editing may only be possible with a debug dashboard? I'm still figuring out what I can do with a modded Xbox, but I'm hoping someone can at least point me in the right direction. Not expecting anyone to tell me how to set everything up.
It has been a very long time since I looked this stuff up but afaik only Halo 2 got any kind of real time editing support. Entity is a tool for that BTW so only Halo 2 iirc. Anywhoo yes you need to run a debug kernel since it's what enables access to the systems memory for us to mess with it, Simple enough to run even on retail systems so meh. Its not that it can't be done with other games its just no one cared enough to make tools for them :/