i recently acquired two tapes with software for the partner n64 devkit. although they look more like backups rather than official nintendo software to me, im eager to have a have a look at the library files. (afaik, the kmc software that came bundled with the partner was on 3,5" floppy disks, and that was for communicating with the ram cart only) does anyone have a complete partner setup and can confirm if this is official nintendo stuff? ive started coding for the snes a year ago and would love to get started on the n64 and the virtual boy aswell. wich leads me to my next question: is anybody in posession of a snes c compiler or other dev software for snes? im willing to share the partner n64 stuff once it arrives at my place if somebody needs it, of course.
Those are a tape backup off a system. You will need the apropriate tape drive to read them. The partner 64 came on a bunch of floppy disk. If you can not read the tapes I have a number of tape drives I can extract the info from.
thanks for the offer. i think i have a suitable tape drive, but i'll send them over if it turns out to be incompatible. as i said, i am currently coding in pure assembler. but i want to explore all the possiblities available. if theres a c compile out there, i'd at least want to try it out. although its true that time-critical stuff like nmi-handler and irq routines more or less have to be done in assembler cause you cant afford to waste a cycle, im sure that with the help of a well-optimized c compiler, you could save yourself some serious pain with the non-timecritical stuff.
I doubt seriously that there's an official snes c/c++ compiler....but as ever, i could be wrong. As for non offical things, you can have a look around and try to find lordtech's c++ compiler for the SNES, which, from what i heard, is a quite nice one, although i never tried it.