Well, since there isn't anything out that supports the use of a gameshark for something such as the 64drive, I'll have to patch the roms with the codes. Does anyone have any information on this? Also, I've seen the YouTube video in regards of patching Mario 64 roms with GS codes. It doesn't apply to every rom as they're using the bootaddr to calculate where to edit in the ROM's memory. Any solid information would be highly appreciated, thanks for reading.
I honestly couldn't tell you anything I'm currently learning hex and adobe so I'm no expert. And trying to learn c sharp but I'm abou to say fuck it cause its so complicated.
You wont ever get anywhere if you give up man; trust me, it's worth getting through the complicated parts and learning it.
It depends on the code, a lot of basic codes are variable modifiers, you can't patch these into a ROM(at least not directly, you could write and insert a little routine into the game's code that will do the job while the game is running). The other types of code are instruction modifiers (most variable modifiers can be done this way, but aren't), these can (usually) be easily patched in, if they modify an instruction in the main code block, if the instruction is part of a different block of code then it's trickier to find. Unless you already know how to work with N64 assembly it's not really simple to explain, and if you do then you should already know how to do it. A code changing the lower area of memory(0x0 up to 0x20000 ~ 0x80000 roughly - depending on the game) is probably an instruction modifier.