PC > 3DO code upload and execute?

Discussion in 'Game Development General Discussion' started by qUE, Jan 21, 2010.

  1. qUE

    qUE Active Member

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    Hi,

    I was wondering, is there a (simple if possible) way to upload and execute code to a standard 3DO, rather than burn a CD every time I want to test it?
     
  2. Skaarg

    Skaarg Enthusiastic Member

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    upload code to the ethernet port in the back of the system? =P

    If it's just for simple testing wouldn't an emulator work for basic needs and then occasionally doing a test on real hardware?
     
  3. qUE

    qUE Active Member

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    This was way before ethernet was introduced into consoles, let alone HDDs.
    The emulator is an idea, but I'm not sure freedo is 100% atm.
     
  4. pitsunami

    pitsunami 3DO maniac

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    I think the only way is freedo!
    Burning a cd is out of the question ,because it will be unsigned except if you have a testing station.
     
  5. qUE

    qUE Active Member

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    Oh, I thought they had cracked the Opera FS. I downloaded an Opera FS De/Compiler utility a while back. At least I assume from what I read that's the filesystem the 3DO uses.

    Saying that when I did use the FS decompiler (before downloading the newest util), I tried to decode some audio files from Immercenary a while back and they were in some weird format, even though as far as I could tell the text files were intact (proof that the FS decoding was working). I tried everything I knew to decode them, even right down to the log coding (shot in the dark). No joy. As far as I could work out it must have been compressed in some pretty odd way. Resorted to the simple way of recording the 3DO audio output in the end (I know I know, FAIL).

    I'm hoping even if I do get as far as compiling a CD then accessing all the co-chips isn't going to be the same nightmare I had with that format (like Acorn's log format, which fortunately is documented). Documentation on this console is pretty sparse, which is unusual for a console of this age.

    Fair play to the peeps involved with Freedo, they've basically managed to reverse-engineer most of it as far as I can tell.

    But ideally, I was thinking I could hopefully develop some random stuff for the console (just for kicks) out of pure curiosity. After all it is maybe the nearest thing to a console you'll get to a GBA.
     
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