The showed some info on the gamcube PDZ in 2000 before they had the whole rare ware microsoft purchase. Think there was anything more done than renders?
Well I found some info on this site. http://www.1up.com/do/feature?cId=3140401&did=1 It seems there was a early build of PDZ running on the Gamcube.
I dont think so, They even had trouble to finish the work on Starfox Adventures in time before the went to M$. There is maybe something for Kameo and DK Racing but not much for PDZ. a Techdemo is possible.
I was a bit surprised seeing the graphics of the game, as Rare is known for their highly technical staff of engineers. I can imagine the game with a version of the Unreal 3 Engine easily however,and that should look quite impressive, in the light of the current art direction of the game.
I am still impressed with kameo on the 360 but I think the problem on both titles more delt with them having to push two titles out for launch. Even tho the idea is stupid, viva pinyata (sp?) actualy looks really impressive & Conker xbox is probably the most amasing visuals for last gen. I am kind of currious how someone here has kameo xbox build (sell it to MEEEEEEEEE). I wonder if other things were able to get out when they transitioned to microsoft.
Actualy, two people here have Kameo for Xbox, but both are just demo builds, not full protos. While on the topic of Gamecube Rare protos, Id love to know how much was done for Donkey Kong Racing. Diddy Kong Racing is my fav kart racer, and Donkey Kong Racing based on the design concepts that I heard were being implemented made it sound even better.
Judging by that build, it looks like they weren't even all the way through alpha stage on that game. It looks like they were still trying to implement as much eye candy as possible on the GC. I do know Rare did get a working build of PD64 with the gameboy camera feature working... anyone have any more info about that?
Well, for those who don't know, the function with the gameboy camera was to take a snapshot of the players head and then map it onto one of the multiplayer characters, the so called Perfect Head. This feature was fully developed and working in game, however, due to some unfortunate school shootings in the US, Rare became fearful that this could cause public backlash and had the feature removed from the retail version. But much of the code for this feature is still intact and can be found through rom hacking (much like the hot swapping issue with the Banjo Kazooi's) It's rather interesting that placing your face on an avatar was being heralded as the next big thing in gaming back in 2000, yet now it's virtually forgotten. Now not to drive the article further off topic, but much more of PDZ was finished for the Xbox than the Cube, with one of the projects leads citing that it's was less than a year from completion.