Perfect Dark Zero, gamecube version

Discussion in 'Rare and Obscure Gaming' started by ASSEMbler, May 8, 2006.

  1. ASSEMbler

    ASSEMbler Administrator Staff Member

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    The showed some info on the gamcube PDZ in 2000 before they had the whole rare ware microsoft purchase.

    Think there was anything more done than renders?
     
  2. Pikkon

    Pikkon "Moving in Stereo"

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    Last edited: May 8, 2006
  3. Flyinghigh

    Flyinghigh Peppy Member

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    I dont think so,
    They even had trouble to finish the work on Starfox Adventures in time before the went to M$.
    There is maybe something for Kameo and DK Racing but not much for PDZ.
    a Techdemo is possible.
     
    Last edited: May 8, 2006
  4. ASSEMbler

    ASSEMbler Administrator Staff Member

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    They had info at spaceworld supposedly
     
  5. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Even so, isn't rareware (and its employees) quite asstight in leaking stuff?
     
  6. i wish pdz on 360 didn't look like an n64 game with bump mapping
     
  7. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    I was a bit surprised seeing the graphics of the game, as Rare is known for their highly technical staff of engineers. I can imagine the game with a version of the Unreal 3 Engine easily however,and that should look quite impressive, in the light of the current art direction of the game.
     
  8. subbie

    subbie Guardian of the Forum

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    I am still impressed with kameo on the 360 but I think the problem on both titles more delt with them having to push two titles out for launch.

    Even tho the idea is stupid, viva pinyata (sp?) actualy looks really impressive & Conker xbox is probably the most amasing visuals for last gen.

    I am kind of currious how someone here has kameo xbox build (sell it to MEEEEEEEEE). I wonder if other things were able to get out when they transitioned to microsoft.
     
  9. Fabrizo

    Fabrizo Resolute Member

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    Actualy, two people here have Kameo for Xbox, but both are just demo builds, not full protos.

    While on the topic of Gamecube Rare protos, Id love to know how much was done for Donkey Kong Racing. Diddy Kong Racing is my fav kart racer, and Donkey Kong Racing based on the design concepts that I heard were being implemented made it sound even better.
     
    Last edited: May 8, 2006
  10. madhatter256

    madhatter256 Illustrious Member

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    Judging by that build, it looks like they weren't even all the way through alpha stage on that game. It looks like they were still trying to implement as much eye candy as possible on the GC.

    I do know Rare did get a working build of PD64 with the gameboy camera feature working... anyone have any more info about that?
     
  11. Sienar

    Sienar Robust Member

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    Well, for those who don't know, the function with the gameboy camera was to take a snapshot of the players head and then map it onto one of the multiplayer characters, the so called Perfect Head.

    This feature was fully developed and working in game, however, due to some unfortunate school shootings in the US, Rare became fearful that this could cause public backlash and had the feature removed from the retail version. But much of the code for this feature is still intact and can be found through rom hacking (much like the hot swapping issue with the Banjo Kazooi's)

    It's rather interesting that placing your face on an avatar was being heralded as the next big thing in gaming back in 2000, yet now it's virtually forgotten.

    Now not to drive the article further off topic, but much more of PDZ was finished for the Xbox than the Cube, with one of the projects leads citing that it's was less than a year from completion.
     
    Last edited: May 8, 2006
  12. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Well the 360 code is clearly xbox with a crapload of hdr on top :dance::dance:
     
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