According to this page it was 8-bit, but that's all I've been able to find out. I doubt that, given it's release date, I'd say at a guess it could have a slower version of the Pippin's PPC processor (given the proximity of their release dates it's possible the licensing applied to both).
It's probably some sort of 68k based chip, if I can dig mine out I'll grab the manual it has the specs.
Does it actually have any decent games or is the majority of the software of the edutainment variety?
I've heard (probably from reading Asssembler's pages on it...) that theres edutainment, games based on anime that Bandai owned the right to...and then a whole bunch of porno.
I'm pretty damn positive it's 8-bit, it's definately not a 16/32bit 68K. Likely it's a Z80 or 6502 variant strictly used for control and simple video overlay. The actual movies (games) are definately driven by some hardware MPEG decoder.
I don't know why I didn't link this to the main page. Playdia at JG. Geelw is the main one responsible for these. Need to put the 3do system back up too!
I t has some games, like sewer shark types, most are edutainment , like let's learn hiragana sailor moon, and oddly some idol discs. The playdia is only famous because it has the dragonball game with animation not to be found elsewhere. But the most rare dragonball game is the pippin one from what I know. I've never even seen screen shots.
Pippin DragonBall just animation drawing program. i have all MAC ver, pippin ver and...win95 ver paydai dragon ball 1,2 have video tape sell before the game rls in japan