Playing proto xbox games

Discussion in 'Rare and Obscure Gaming' started by Fabrizo, Feb 4, 2008.

  1. Fabrizo

    Fabrizo Resolute Member

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    A few months back I bought some xbox protos, but I have no way to play them. So what I want to know is what are my options? Are Dev kits the only way to play them, or can I mod a standard unit to do the same thing?
     
  2. DeadperfecT

    DeadperfecT Gutsy Member

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    Whether you need a dev/debug kit to run the games depends on whether the protos need 128mb of RAM or not. Even if you upgrade the RAM in a retail console, the experience isn't as smooth as it would be on a dev/debug. So if your protos don't have the larger RAM requirement, then you can run them on a modded xbox just fine.
     
  3. diddydonn

    diddydonn Familiar Face

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    It is possible to mod a retail xbox to play debug titles with the xdk dash, but it also depends if what you have are genuine debugs or simply games burned onto DVDR, also it is possible to patch most debug titles to play on a modded xbox, but as DP suggested they may only work on a 128mb debug rather than on a stock 64mb xbox.
     
  4. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

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    Is there a lot that require 128? Or just a few?
     
  5. Pikkon

    Pikkon "Moving in Stereo"

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    ^ halo debug needs 128 to run correctly,same with halo 2.
     
  6. neull

    neull Guest

    Also, the NFS: Most Wanted proto that I had hosted on my server needs 128.
     
  7. Fabrizo

    Fabrizo Resolute Member

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    Alright, looks like I'll be getting a debug system then just to play it safe :)

    One other question: debug units don't have any region lockout I assume, but could someone confirm/deny that?
     
  8. Pikkon

    Pikkon "Moving in Stereo"

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    ^Xbox dev/debug kits are region free.
     
  9. LEo

    LEo Fiery Member

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    Halo 1 dev? Who in this board has that?
     
  10. diddydonn

    diddydonn Familiar Face

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    Depends who you ask ;)

    (and no, dont ask me :110: )

    I am also currently compiling a list of known betas/protos etc to see what memory requirements there are for certain debug games, and also which games can be patched for use on retail consoles as well
     
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