PlayStation 1 Questions

Discussion in 'Sony Programming and Development' started by H360, Jun 10, 2011.

  1. H360

    H360 Familiar Face

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    Well it is 3 am ad I was working on the programming and messing around with the PS, but I have some questions...


    What did the game companies use to program for the PS. Of course they had the DTL-xxxx, but what would they use. PSY-Q?

    Can I use the program that they used on the Xplorer?

    What am I limited too? What are my tool limitations?


    I have spoken to the original Naughty Dog development team, Andy Gavin and Jason Rubin about some stuff and basically Andy told me that they sold all of their tools and dev kits. However, Andy (and his team) programmed the entire game engine for Crash Bandicoot in LISP. He mentioned he had at least 20 computers working 24 hours a day to render all their models etc...

    I will ask him a few more questions soon...


    Back on topic, I was also wondering what games have been made in the PSY-Q SDK/E?
     
  2. Twimfy

    Twimfy Site Supporter 2015

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    Last edited: Jun 10, 2011
  3. H360

    H360 Familiar Face

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    Thanks. I need a direct link but I will look anyway...
     
    Last edited: Jun 10, 2011
  4. Mystical

    Mystical Resolute Member

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    take a look around the link to Hitmens site mate, it has ALOT of information you will need
     
  5. danhans115

    danhans115 Spirited Member

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    Told the OP that about three times in other threads about hitmen site, think its falling on deaf ears.:rolleyes:
     
    Last edited: Jun 11, 2011
  6. Twimfy

    Twimfy Site Supporter 2015

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    You're welcome but please accept the fact that it can't all be done and provided for you, you're going to have to read, read again and then read some more.

    It's taken me two years to get to where I am today with my company starting totally from scratch. There were no direct links or books or examples just a shit load of technical docs and a fuck load of reading.
     
  7. H360

    H360 Familiar Face

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    :DOH: The hitmens data is rather confusing and just scrambled all over the place. Just needed a point in the correct direction.

    However, it was 3 AM at the time and I was tired ;-)

    But yes. I did figure it out after all. Thanks.
     
    Last edited: Jun 17, 2011
  8. CodeAsm

    CodeAsm ohci_write: Bad offset 30

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    Hmm, I find the hitman website nice.
    its a bit looking, but thats also for other info about the PS1 on the internet.
    besides, for my development cycle i try to first build a full compile chain.
    if that works, try it on emulators. then a way to quickly develop on the target.

    Curently my ps1 compile and deploy chain is broken due a PC without an OS.
     
  9. smf

    smf mamedev

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    psyq included a gcc based compiler toolchain, with a custom make & linker. You can use this with xplorer, or you can build a toolchain. psyq needs windows & only the later versions (renamed to pssn) will work on the latest versions of windows (especially the 64bit versions of windows).

    You'll only be limited by your ability.
     
  10. H360

    H360 Familiar Face

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    Ah, thank you :thumbsup:
     
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