Just a few test. Messing around with Graphics Synthesizer Mode Selector 0.36. ATV Offroad Fury (NTSC) 1080i Gauntlet: Dark Legacy (PAL) 1080i http://www.youtube.com/watch?v=ke3fQbVXOkE Final Fantasy X (PAL) 1080i. Bad speed coz of the 50FPS to 30FPS Youtube conversion and big black borders probably coz PAL version is the biggest shit in the entire universe. http://www.youtube.com/watch?v=nHYha-e2l24 Final Fantasy X (PAL) 720p. Same as before. http://www.youtube.com/watch?v=l9PmZDmZJHc Ferrari F355 Challenge (NTSCU) 1080i http://www.youtube.com/watch?v=0AUR_QWC9HI Ultimate Spider-Man (NTSCU) 1080i http://www.youtube.com/watch?v=TWou5sNKVzU
they had some other app that did the same thing right, think it mighta had a retail release at some point? still neat though
i am pretty sure you mean "Xploder HDTV player". i wish it could be made compatible with open ps2 loader like code breaker. it would be great for the ps2 community.
The thing is, it's not really 1080i is it. Isn't the image just being upscaled? That's like running a Super Famicom via a magic box and saying that was running at 1080i as well.
It's a bit better than that because the games shown have 1080i support out of the box, like Gran Turismo 4. However it's not really HD if you play it on an HD-screen, but with the GSM running in the background it still looks way superior to just a random upscaled game.
GSM has various uses. to summarize a few 1)it lets you have progressive output from games that have only interlaced output. it takes the frame from the GS directly so it is better than any deinterlacer. in most cases the output is much better than the original interlaced picture. plus it decreases the the lag for 1/60 second 2)it lets you have pure 31 khz RGB output, without a need for an external converter. again all the process is done within GS digitally. 3)it lets you have PAL60 or NTSC for non-optimized PAL games. and about the upscaling some might like it and some not. to explain it better i will give an example. if you give 480i picture to your HDTV, it will deinterlace and upscale it to 1080p to match the panels native resolution. this upscaling is not pixel perfect, it will enhance (or try to enhance) the picture, so it will alter the pixels. this is valid for external converters too. what GSM does is replicating the pixels, so in 1080i mode, your horizantal resolution will be 3 times 480i resolution, but it will contain only the original pixels repeated 3 times, thus giving you the pixelized view. if you are a purist, this might be more desirable. still GSM has problems with 1080i mode and the best usage for it is to force 480i games to 480p for now.
Agree with that but some games in 1080i still looks totally amazing, much much (i mean, much) better than standar TV scaling from 480i signal. It isnt in development anymore, isnt it?.
I think that the PS2's GS is actually incapable of true 1080I. There just isn't enough VRAM and I think that it's impossible to have a fullscreen frame buffer above 1024x1024 in resolution due to limitations that the GS has. I posted about this on PSX-scene, but nobody has come forward to prove that the PS2 can handle a frame buffer that is 1920x1080 or even just 1280x720 in size (In any pixel mode/colour-dept). With tweaking, it's possible to achieve 1080P on the Playstation 2.... but I don't know whether it's already overclocking the pixel clock or if it's still within it's normal operating parameters.
Yesterday the search query gave much better results, however this topic has changed the listing allready. However just read the descriptions a bit, on the 2nd result page (before it was page 1, result 1) you can find this link: http://psx-scene.com/forums/f291/gs-mode-selector-development-feedback-61808/