little quote: A video of the thing working, with new gameplay footage including an expandable box, can be found in the original article here. Seems to be the game is being made with native support for this device, aside from the Intel's new "Sandy Bridge" microprocessor (Newell even saying that this CPU/GPU hybrid "allows for a console-like experience on the PC"). Neat stuff or marketing blahblah?
Stuff like sandy and vision will bring "console like" gaming to PC as long as the game has some really low requirements. This game is running on a 6 years old engine, even current IGP can run that with all options maxed out. About the controller, meh, 4 years to ripoff the wiimote? This presentation coulda been 1000x better if they had been using Episode Three instead
I've heard that Portal 2 uses a modified version of the Source engine, so I think it'd be incorrect to say that it's "6 years old". It's not really the same engine.
There are different builds of Source, later ones like those used in the L4D games incorporate more effects and model with more polys, but it still source. I'm sure valve is already working on something.
I remember reading a great article around E3 last year, can't find it any more. I'll post back if I find it again.
I think it's bogus man, if that game was a technology demonstrator like HL2 was valve would make sure everybody knows that.
Portal was good so I'd expect Portal 2 to be good too... but I'd never buy anything Razer branded ever again and especially not a motion controller, though your own experiences may not prevenet you from doing so. I've had Razer KB, Mice and Headset all fall apart. I bought them as upgrades for my generic M$ stuff as I especially got tired of looking at my Intellimouse Optical which after a decade of abuse is still going strong. I even had a Razer-branded Microsoft Habu. That was a bag of shit too - it kept double clicking when I wanted to single click. Apparently it became known as a common fault. Even if this Razer gadget turned out to be half decent I'm too clumsy to use this Wiimote type bollocks anyway, which is why I gave away my Wii and didn't buy PlayStation Move If it worked with Kinect I may perform a little better though, but overall I'd still be pretty dire so it is not for me. Alas as I'm VAC banned I won't be purchasing Portal 2 anyway, even if I will be able to experience it offline. I hope none of this stops any of you lot from enjoying it though Maybe you cna enjoy it for me?
Its way bogus. Portal 2 definitely runs on Source, just a different version of it as almost every version of source is tweaked and added to for specific titles. Portal 2 does look pretty good for being at the core the same engine as HL2, mainly some of the lighting and shadowing I have seen definitely looks improved. But am I the only one hoping for some enemies? I mean, sure, the turrets are cute and everyone loves them, but Jesus I expected more of a challenge. But as for a new engine, I really hope Portal 2 is the last game made using Source, seems to me it would be a good way to send it off. It really is showing its age, and being a mapper for it, its limitations are instantly noticeable and begging to be updated. EP3, where are you? Please oh please allow for a higher maximum entity limit per map and the ability to make larger levels! Everyday I am waiting for you! :love2: And on topic, those motion controls look shit. They are just added for the hell of it, doesn't look like it would add anything to the experience, but instead deduct from it.
I was fine with Portal lacking any real enemies. It was a unique game and having standard shooter stuff would've spoiled that. There's a place for the run-of-the-mill FPS gameplay, and honestly I'm not trying to denigrate that, but I hope it isn't incorporated into Portal 2.
AFAIK any combat using the portal gun was supposed to happen during EP3 when gordon arrived at the borealis and found the stuff made by aperture. Adding full combat gameplay to portal would ruin the experience: it's basically a first person puzzle game. Anyways, just wanted to add that it's been over 6 years since HL2, as much time as between that one and the original HL. By this time we should be already playing HL3!OH:
I agree that Portal should remain a puzzle-esque game, and I am sure it always will, but I don't think varied enemies would take away from that, they would just have to be done right. I am just saying this because Portal had... lets see, 2 enemies in the whole game? The turrets and the Rocket turret, but that thing only shows up once doesn't it? All I am saying is some variation from having the same turret placed everywhere would be nice. And also, as you mentioned that they are trying to tie EP3 in with Aperature Science is very true, and also something I don't like the sound of to be honest. I wish they wouldn't combine the two games into one story, but to each their own.
Actually I think the aperture-black mesa connection was clever, is a way to connect both franchises without having to do a X-meets-Y with the characters (which always ends looking cheesy) On the gameplay, again because valve might add the portal gun to EP3/HL3, if they added more enemies to Portal2 it would make both games too similar.
What I like was the subtle way of saying that both games are in the same universe, but none is interfering with each other, as Shadowlayer said. What Gordon is going to find inside the Borealis is still a mystery, no body knows if there will be a portal gun or something else entirely. Combat in EP3 with the portal gun is just a fan rumor. For now both games are only tied by the mention of Aperture Science, but we can hope that Portal 2 will have some surprises in its story. Also remember that Portal 2 will happen hundreds of years after Portal 1, so maybe at the end of Portal 2 if we get out of the Research Laboratory we will see how is the world at the moment and probably deduce what happened with the Combine invasion. Just a wild guess.
I don't know, and nobody knows yet. it could all end up working for good or for worse, we will all just have to wait and see what these two games bring. And @ kanaka, their is a texture sheet of what seems to be a list made by the one and only GLaDOS of things on board the Borealis shipment. I'll link you the textures. http://half-life.wikia.com/wiki/File:Borealis_plans_02.png saying the Borealis contains an Aperture Science Unstationary Scaffold and a Material Emancipation Grid. http://half-life.wikia.com/wiki/File:Borealis_plans_01.png Glados name on the bottom. These both come from EP2 files.
yeah I know these images, what I was saying is that nobody knows what you are going to find on the Borealis in the [final] game, the images are cool but not final design. Knowing Valve these names or objects can be now other thing completely different, or not in the game at all. Oh jesus Valve where is EP3?!! :banghead:
And to think that the borealis was supposed to be in the original version of HL2. Technically we've been waiting since what, 2002? thats 9 motherfucking years...
Haha, yeah the Borealis was supposed to be in the original design. As well as a hefty amount of other scrapped areas, but honestly, if they actually went with the original plan we would probably only just now be getting Half-life 2. ;-) I just wish they never cut the plane crash into the skyscraper. My favorite thing about HL is when you get to watch scripted sequences while still being in control of the player, so I would have liked to see how it would have turned out.
I'm actually part of The Axel Project (a group recreating the original HL2 story). Speaking of the skyscraper, here's something I worked on a couple years back... http://www.youtube.com/watch?v=vXX8gTZOHPs My guess is that even though Portal and HL exist in the same game universe we won't be seeing gun combat in Portal 2 or the portal gun in HL. Transplanting gameplay from one game to the other would ruin the core of the game. My opinion anyway