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Price Check + infos: Super Wild Card 32MB

Discussion in 'The ASSEMblergames Marketplace' started by Alchy, Mar 13, 2007.

  1. Alchy

    Alchy Illustrious Member

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    No, the cartridge connector is different between regions. Also I'm pretty sure they're rated for NTSC/PAL, so don't expect a Super Famicom one to work on a Euro SNES.

    I think I paid around £40 for mine, not much more at least, if you were in American the asking price would probably be around $50, but then you've got shipping. In terms of functionality, really you want the DX2, but it costs a lot more. It ran the few translated ROMs I threw at it as I recall, if you can get the parallel link working with Ucon 64 then you'll be fine probably.
     
  2. Calpis

    Calpis Champion of the Forum

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    It will fit either a JPN/PAL or NA connector.

    You can switch a NTSC unit to PAL by exchanging the "lockout chip" with one from a PAL cassette.

    The SWC is a very capable unit in in comparison to what most of the scene made due with. It can run "FastROM", "HiROM" and DSP-1 (with a plugin) as well as patch static cheat codes. It also has built in real time save and slow motion.

    The most limiting factor from a playback standpoint is that it hasn't a way to limit the SRAM window. This is a very prominent form of copy protection but is rather trivial to crack as is 50/60Hz protection (which of course no units can bypass.)

    The unit also doesn't have very versatile memory mapping, but neither does the SWCDX2. Because of this, it's not possible for it to emulate any arbitrary board type but thankfully 99.9% of the library works in it's mappings.

    I think $50 would be a very good price for a 32M SWC, that price doesn't come around often. I believe £40-60 is a more conservative figure.

    If you don't already have a prospect, I would suggest a GDSFIII or higher instead of a SWC since they're generally cheaper, more readily available and more capable. If you are interested in game development however, a SWC would be more convenient. GDSFIII for all intents and purposes doesn't have a parallel port and while the later models do, they require user intervention to start a game unlike a SWC via parallel port. With a SWC and a batch script you can assemble, link, send and run in one step.
     
    Last edited: Mar 13, 2007
  3. Alchy

    Alchy Illustrious Member

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    I swear mine has the curvy SFC/Euro SNES shape on it, but you sound pretty certain so I'm prepared to say I'm wrong. You sure, though?
     
  4. Maks

    Maks Spirited Member

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    They do indeed have the curvy shape, but fit just fine in American SNESs.
     
  5. Dot50Cal

    Dot50Cal Moderator

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    Anyone?
     
  6. karsten

    karsten Member of The Cult Of Kefka

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    GDSFIII? never heard of it at around wich price do it ends usually?

    EDited: also do any shop still sells these, or i'll have to resort to user-user sales? (not that it would be a problem for me :) )
     
    Last edited: Mar 14, 2007
  7. Silver

    Silver Active Member

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    Latest version of GDSF series is the SFVII, also known as the Doctor SF7, also known as Professor SF2. (An internal jumper switches between HongKong SF7 and US Professor SF2 modes).

    Can get a 64megabit unit for $80, or 32Megabit for $55 from Tototek (unboxed, s/h but working). (HK based)

    RobWebb also sell them for around £50 (UK based)
     
    Last edited: Mar 14, 2007
  8. KR155E

    KR155E Virtual Guy

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  9. karsten

    karsten Member of The Cult Of Kefka

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    i'm interested :) but i have 2 questions:

    1)can i plug it to a USA unit in any way
    2) do i need external power source for it?

    3) wait to sell it i might take it from your hands :D
     
  10. Calpis

    Calpis Champion of the Forum

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    1) Yes
    2) No (but one is a good idea)

    IMO 60 euros is an unbelievable deal. If you fall out, I'd be glad to take it ;)
     
  11. karsten

    karsten Member of The Cult Of Kefka

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    one last Q:

    if i mod my PAL snes to output 60hz will the NTSC game run fullspeed?

    and, no i'm not thinking of losing the deal :D

    PS what do you mean by one is a good idea?
     
    Last edited: Mar 14, 2007
  12. Maks

    Maks Spirited Member

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    Not all SNES/SFCs play well without a power supply powering the SWC.
     
  13. karsten

    karsten Member of The Cult Of Kefka

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    sorry if i sound like an idiot but so it runs on snes power and i can connect it to both a USA and PAL snes, right?
     
  14. Maks

    Maks Spirited Member

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    Yep, I think the one he's selling (I PM'ed him about it a few months ago) is fitted with a PAL lockout chip, so it will output a PAL signal. I believe to use it in an NTSC SNES you'd need to replace it w/a NTSC CIC (available in any SNES cart).
     
  15. karsten

    karsten Member of The Cult Of Kefka

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    any place in wich i can see the process? and how difficult is it?
     
  16. karsten

    karsten Member of The Cult Of Kefka

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    yet another question! i think it's the last one this time :p

    on some webpages it is stated that the superwild card have this feature

    is it true in any way? can anyone test it?
     
  17. Calpis

    Calpis Champion of the Forum

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    When you insert a cartridge (into any unit besides the Magicom) the lockout pins do not propagate through or else there would be a conflict with the lockout inside the console. Because of this, you're able to dump any game on any unit without your lockout chip being disabled. This is an important feature and I don't think anyone would implement that without intelligently detecting whether or not to use the plugin cartridge.

    The problem is I don't see how there is any way for the unit to switch to the "correct" mode since unlike the NES, I don't think the CPU is temporarily operational while the console is locked. (If it is, in theory this would work by toggling a flag in memory (for which CIC to use) and running timed code. If it made it past the threshold you'd know the lockout worked.)

    Anyways, I wouldn't count on that statement, there is much misinformation about backup devices on the internet. If you use a NTSC console, it would be wise to exchange the lockout chip even so you don't have to always have a cartridge plugged in.

    To exchange the lockout you only need to:
    -open a NTSC game, desolder the chip with "Nintendo" on it.
    -open the SWC and replace the socketed lockout chip

    If you need help finding the lockout chip inside the SWC, just post a picture of the PCB and I'm sure someone can point it out.
     
    Last edited: Mar 15, 2007
  18. karsten

    karsten Member of The Cult Of Kefka

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    yes, there's a lot of Bad infos about copiers... i found a forum in wich a guy stated that SWC DX have a jumper for changing regions :p also it's almost impossible to find good pics of the unit...


    Thanks a lot, anyway :) now i'm just missing manual scans :D

    now i'm just waiting for a couple of answer from KRR155E before becaming a proud owner of one of these units :)
     
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