Hello, I have a problem while playing with Super Mario World on a PAL Super Nintendo. After some googling, I see someone had the same bug : http://www.gamefaqs.com/boards/519824-super-mario-world/41090798 The problem come from the console, almost no doubt. The same console has a blinking problem on Mario Kart but this one uses a special DSP, so I guess it's not the same problem in Super Mario World. What could explain the bug, where Mario can't stand on a moving element ? I will try to open the console soon, but I would like to have your advices.
Do you have street fighter 2 turbo to test? I'm curious if this could be related to the lock out chip. I have a SNES console that acts up like this on certain games, too. But the same game on another SNES works perfect.
I don't have street fighter 2 right now but I will try to find it. A non "turbo" version would be fine for the test ? What could I notice in game please ?