Problem with Super Mario World - SNES

Discussion in 'Repair, Restoration, Conservation and Preservation' started by iluk, Nov 5, 2015.

  1. iluk

    iluk Member

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    Hello, I have a problem while playing with Super Mario World on a PAL Super Nintendo.
    After some googling, I see someone had the same bug :
    http://www.gamefaqs.com/boards/519824-super-mario-world/41090798

    The problem come from the console, almost no doubt. The same console has a blinking problem on Mario Kart but this one uses a special DSP, so I guess it's not the same problem in Super Mario World.
    What could explain the bug, where Mario can't stand on a moving element ?
    I will try to open the console soon, but I would like to have your advices.
     
  2. awesomeNES

    awesomeNES Peppy Member

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    Do you have street fighter 2 turbo to test? I'm curious if this could be related to the lock out chip. I have a SNES console that acts up like this on certain games, too. But the same game on another SNES works perfect.
     
  3. iluk

    iluk Member

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    I don't have street fighter 2 right now but I will try to find it. A non "turbo" version would be fine for the test ? What could I notice in game please ?
     
  4. skyway1985

    skyway1985 Enthusiastic Member

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    is it a pal version of super mario world? ntsc on pal consoles causes crazy timing issues.
     
  5. iluk

    iluk Member

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    It is the pal game on a pal console.
     
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