Hi Guys, Wondering if there is anyone on these forums with experience coding the Neo Geo with the C devkit (eg. Neo Thunder)? I'm working on a project and am having some issues with the video library that I'm sure come down to my misunderstanding some aspect of it. Unlike the sample programs, my palette and tilemaps are hand-coded in C, rather than generated by the graphics tools, as my sprite graphics have been ripped from another source rather than developed from scratch. I think I've got the palette correct, as the 'fix' layer text appears to have the correct colours, but I can't for the life of me get my sprites to appear on the screen. Anyway, before I resort into tracing through the library source, a ping from anyone knowledgeable in this area would be much appreciated! Also, who is the architect of the devkit? Are they still actively supporting it?
I've managed to fix my problem; sprites are now rendered correctly and using the correct palette. If anyone here is still using the devkit, ping me anyway. There's still a few things I'd like to understand a bit better...
Hello I am not programmer but i list all the tool and site who could help here http://www.yaronet.com/posts.php?s=144408 Specialy http://wiki.neogeodev.org/index.php?title=Main_Page you could contact them what are you try to do ? and good luck
Thanks for the links! I've been in contact with the wiki guys but they seem to be more hardware-oriented than software, so they can't really help. I'm in the process of disassembling the BIOS, and thought it would be a good complement to write something for it at the same time. I'm not into writing my own games, so I thought I'd port another game to the Neo Geo. Right now I'm considering porting the arcade version of Donkey Kong across. Here's a blog on my project, with some progress pics... Regards,
Hello may be you could contact Jeff Kurtz https://www.facebook.com/Neobitz Cel : Time's UP NeoPang Transparency-Demo http://redarmor.net/ leonard NeoGeo 3D demo http://leonard.oxg.free.fr/
cool stuff I was coding in c and c++ before I was in 9th grade if only it was possiable to por Doom franchise to the neogeo CD as I feel It could really outshine a pc from the same period of time period the negogeo console.... Xeveniah Darkwind
DOOM DOOM isn't suitable for porting to the Neo Geo as it does not use fixed tilemaps/sprites, but rather renders textures onto surfaces which requires a bitmap graphical display. Technically the NGCD could be driven to support such a display but the graphical bandwidth probably isn't there as you can only write to the tile memory via DMA during VBLANK. I only know of this being done for demos, not full-blown games.
I just read your development blog. Excellent stuff all around. I hope this message, and messages from other members of the Neo Geo community continue to stoke your fires!