Developed by NCSoft Korea using Unreal Engine 4 Targeted for PC, in development since 2011 Third Person Mech themed MMO with amazing levels of detail down to real time transformations to vehicles both land and air. According to the article it was deemed not fit for the South Korean market on top of other development related issues. Truly a shame, as this is a game that really capitalized on just how detailed games can be. Mech pilots, in mechs, getting into mechs. Article about the game (bias against kotaku aside): http://kotaku.com/mecha-punching-sure-is-intense-1660044262 Article about cancellation: http://kotaku.com/remember-project-hon-the-cool-looking-korean-mecha-gam-1705178233 http://steparu.com/latest-news/1767-project-hon-cancelled-unreal-engine-4-mecha-game Some footage:
If this had gotten made and released outside of Korea too, I would have played the shit out of it. Especially if it came out on Xbox One... It has a kind of Transformers: War for Cybertron feel to it which is awesome because I loved that game.
It's literally more transformers than transformers I mean just look at those transformations and shifting to pull out guns
SO YOU HAVE REAL TIME TRANSFORMING LAND AND AIR COMBAT AND PROBABLY A HUGE AMOUNT OF CUSTOMIZATIONS (so different things alter how it transforms) The sheer amount of effort to make this was probably fucking insane
This game looks incredible. Do you have any idea as to why the project was cancelled? If it was an MMO-esque game I'm wondering if the continued cost of developing it and maintaining it would have exceeded any potential profits. Looked like an incredible game though would love to see it transform and survive in some other project.