Apologies in advance for this question as I realise the answer is probably NO!..................Is it possible to link-up two DCs so you can play 2 player Propellor Arena on two seperate TVs? :smt067 I'm pretty sure this can't be done but just thought Id check :smt045
Didn't think so :smt022 Just a thought, as it seems so near to compleation I thought maybe the networking feature maybe disabled but on there somewhere...........oh well guess it will have to be split screen :smt067 :smt067
Didn't some ppl here help out in the release of the game? I betcha they might know if that feature exists or not.
Belokk, Megalexx and a bunch of testers made everything possible (and offcource all the peeps who ......) rayer: I'm still thankfull for the release of this beatifull game... and oooooooh if linkplay was possible that would be TO cool :smt022
There is a version of Daytona on the DC which supports linkplay. It was released by drastic appar. That also would hav been cool
we'll I have been on the look out of that speficic release... and actually found it after 2 years... but its FAKE!!!!
I thought the Jpn version of Daytona had link-play, but they removed the option from the title screen on the US version. You needed a Gameshark code to unlock it or something. Same with Virtual-ON: OT, afaik. What games do actually have link-pay? We should start a list. I'm sure theres not that many. Now if there was somesort of tunneling software like XBConnect, so I could play Virtual-ON against someone, that'd be great.
Sega of America and Sega Japan once did a Propellar Arena match over the internet, including microphones and keyboard chat. If someone were to obtain that build/software, you could do it, in theory. But I highly doub anyone is capable of sneaking into the AM2 offices or R&D department and sneak out with the correct discs... So 4-player multiplayer is as far as you can go.
The current build is quite capable of playing online, it's just the servers are no longer up. :smt009 It ran on the same server software that Outtrigger ran on. And they shut that down just a few months prior to Propeller Arena being released. :smt022
Yeah, I was talking about Sega's server software. Isn't it called SNAP? Sega Network Application Package? And wasn't it recently sold to Nokia?
Reverse engineering the Sega Dreamcast game server system (middleware or something), known as Sega Snap, is impossible. PA will never be able to be played online, unless something amazing happens. And considering Sega Snap was sold to Nokia...no.
one of my initial projects on the DC was to reverse engineer P.A.'s network system, I havent done much but it looks doable from what I've seen. Why do you think it's impossible?
I highly doub someone at Sega or Nokia would leak SNAP to the outside, since quite a lot of money was paid and invested. Unless someone from Sweden would like to take on an infiltration mission?
It uses Sega Snap. It will be nearly impossible to reverse engineer Sega Snap. Tunneling software might be actually possible.
Xlink-Kai supports Xbox, GC and PS2. If they could include DC support that'd be amazing. But all link games use the actual link port, not the DC BBA (that was only for online games). So you'd need to make a DC linksocket - ethernet adaptor. But surely DC tunneling must be possible? Just checked, the DC link cable is a serial cable. Just found this too; you can get a normal serial-ethernet cable (need to mod the cable) and the software converts the signal from serial to ethernet. Surely, it must then be possible to tunnel DC. http://www.taltech.com/products/tcpcom.html rayer: