I knew there has been trouble in the past about PS-IO that resulted in nasty flame war and someone getting banned. I hope there won't be any flame this time. I do have permission to share the detail of PS-IO beta. The creator expects them to be ready for full release mid November. The box. The back The content of the box. No I don't know what goes in the empty spot on the tray above the PS-IO cart. And the back, with SD card slot visible through an unused DB-25 hole. USB port is on one side and LED is on other side. I am still downloading some ISO to test with and I need to install the switch board. They did want everything to be fully contained with the cart but Sony never had the foresight to make sure all CD related pins were available on the parallel port so a few needed lines were left out and the switch board handles those missing lines. It is comparable to installing mod chip. There are 2 ways: DIY or send the board for someone to mod it. The switch board is available separately if you want to mod more than one PSX but have only 1 cart and don't want to spend another $150 for second cart. Beta testers who got this have already found some issues and there's updated menu software to fix some issues. A few games simply will not run and needs to be hacked or patched to work, generally the developer used illegal feature of PSX when they coded the game and it causes trouble for PS-IO. I'll do more when I get done with the mod, downloads, and played some. Or you could check out PS-IO forum.
This is what we call "putting your money where your mouth is". Can't wait to see what the compatibility list looks like.
Wow, I thought this thing was never going to come to fruition. I assume they got all the cases from old cheat carts?
Either that or someone paid to have additional shells made from those molds. Having a DB-25 shaped hole that serves no purpose seems like a waste of time to implement into a CAD design. Unless future expansion is a possibility. Even then asking your users to have someone install a DB-25 plug or send it back in for retrofitting is not advised.
The trouble was never against the device or it's development. The problem was the user that didn't accept questioning and wasn't listening to people that actually had some information and knowledge that could be helpful. If you want to understand what happened, just read the topic, here it is: http://assemblergames.com/l/threads/ps-hard-disk-drive.31736/ Years later, an official topic was created with cybdyn posting information about it. One of our members, Retrojunkie, even got one of the early prototypes to test and made some video: http://assemblergames.com/l/threads/official-psio-development-thread.48256/ Anyway, congrats to cybdyn and to the people that have been developing this.
I was offered the prototype as well, instead originally it was going to be "given" to me. I was asked to give $100 for it. At least there's something now.
You can make your own PS game without it too. All you need is a way to run CD-Rs or upload code to your console. The PS is a pretty cool system to homebrew develop for. I have tinkered with it mainly using a selection of emulators to test programs, however I have burned a few test programs to a CD-R and tested it on my real console. The advantage to this device is you can just update an ISO file on the SD card (or USB storage?) instead of burning lots of CD-Rs every time you modify disc contents. If your disc contents don't change much you can actually just burn a disc with your resources and you could use a serial cable and serial upload program to upload your latest program binary. I'm interested in getting one of these eventually mainly for homebrew development but also for games.
You just need to get a SDK. Refer to the PS Development sub forum. http://assemblergames.com/l/forums/sony-programming-and-development.36/ Be aware you need to be able to program in C. Making a 3D game will be more complicated than making something 2D. The PS actually is a good platform to try if you have always wanted to program for an older game console because while it is limited like the rest, you get a lot to work with compared to something like SNES. You can program in C, you have lots of memory compared to older consoles, you can add music and sound effects to your programs pretty easily.
Seems interesting enough. But i'll be waiting for someone else to create such a thing (As I am wanting something like this). On principle I refuse to support such people. That thread isn't the only bad thing going against the creators of this device.
Just to be clear, I was told very early in development I'd receive one. Close to prototype stages of it functioning I was told I had to pay $100 for it. I said no, and never cared about the project since.
I had exactly the same. I was also offered to be an installer of the add on, getting something stupid like $4 (I think) per install.... No thanks.
Did I get that right? This super dongle doesn't work properly without hardware modification? If so then it doesn't seem particularly "super" to me..
Needs hardware modification. It also seems they are spinning it as a Sony problem "Sony didn't think to make all CD lines accessible from the pio port" - yes, because it's not supposed to.
Exactly, I also noticed that lol. Imho it could be a good thing to have if you're a dev but to the average geek this won't be of any real interest.
Some of our members here knew this from the start. They tried to warn haunted early on. Anyway, it's all on the first link i posted before.