Can't seem to get Google to cooperate for this but is it possible to use a modchip in conjunction with the HDD-OSD? I have a v3 that I attempted to run a PS2 game on CD-R (laser won't read DVDs) and while it did properly detect that it was a blue bottomed PS2 game (originally) it reset the system after 30 seconds or so bringing me back to the main menu. I'm assuming there is no good way to run both at the same time?
You have to disable all hdd based features in modchip menu. In most common case you have to disable "Auto Atad Patch".
The thing about modchips is that they modify the console's behaviour. The patching may interfere with some programs, if the modchip either patches the wrong thing (Like a "mistaken identity") or causes the PS2's hardware to malfunction (due to poor design etc.). My SCPH-39006 will sometimes start copying data at 10MB/s from the CD/DVD drive when HDLGameInstaller runs, which isn't physically possible (and nothing actually got installed). With the modchip disabled, that doesn't happen. If possible, just disable or remove the modchip. That will give you the cleanest behaviour by the PS2 itself.
Unfortunately that means no way to play PS1 backups. Even the emulator available isn't perfect and of course a few games I'd really like to use it for don't work at all with it. Guess I'll have to keep a modded PS1 around.
If you don't have a PS2 mod chip installed, you can actually install a PS1 mod chip into a PS2 to play PS1 games. It shouldn't interfere with anything with PS2 CDs but I think it might've messed up DVD booting or something. My PS1 chip had a switch exposed to the outside, but I don't remember why exactly. I don't know of a way to install a "stealth" PS1 mod chip into a PS2, though.
Didn't know you could do that, guess I'll have to look for some diagrams. I'm also trying to get HDLGameinstaller to use the save icon for games installed using WinHIIP. So far it fails without indicating as to why. Is there some way to extract the icon and feed it to the program?
I wanted to post this, but forgot to: You may want to try replacing this console's laser first. Who knows, maybe it genuinely has problems reading even CD-ROM discs now. Remember that since this is a different dashboard, it may be doing some things that its built-in dashboard doesn't usually do. Alternatively, other than installing a PS1 modchip... install a decent PS2 modchip instead (No, I don't know what really counts as "decent" as I don't deal with modchips). I know that there are modded PS2s out there that can run the Sony HDD OSD, so it is doable. This includes my SCPH-39006 unit. What is the exact error message? Please take note that there are some icons that cannot be used because they use resources built into the OSD, like the Sony "system configuration" icon. Some games have malformed icons too, like Red Faction 2's. There will be no support for such icons because they do not follow the documented standards. EDIT: For those interested to know, Red Faction 2's icon is difficult to deal with because some of its fields contain garbage, which are not easy to validate without getting really technical with the problem. I think that it was its lighting values, which do not contain valid floating point numbers, which eventually leads to HDLGameInstaller creating an invalid icon (With things like "NAN" in it for those invalid numbers) that the HDD OSD will reject. You can extract the icon from the game by: 1. Start uLaunchELF and navigate to the game's savedata directory on your memory card. 2. Copy icon.sys and the game's icon files (*.icn) onto a USB device.
I used to have one of those years ago. It plugged in a USB port on the front and then internally you had to install a wire or two on the main board. You could play ps2 backups on CDRs. I think you needed an action replay cart for that. Was a very long time ago so can't remember the exact details.
It's an SBOX. It connects to a "modified" USB port. Injects SCEx pulses onto the DVP chip (CD/DVD DSP) making the PS2 accept burnt CD-Rs as PS1 discs (can be used to boot PS2 games burnt to CD-R media). An explanation why you can't use some modchips with the PS2 HDD OSD (some modchips actually support it): When the PS2 boots the HDD it loads a fresh copy of the OSD from the HDD (simpler modchips are prepared to patch the OSD which is loaded from ROM but not the one which is loaded from HDD.) that undo the modchip patches, removing changes done to disc detection code. That means disc check procedures which were overridden by the modchip patching are put in place once again. Certain more advanced modchips, such as DMS3, DMS4 and Matrix Infinity leave resident patching code on the kernel memory, which allows them to patch the HDD OSD as it loads. Allowing fun things like ATAD paching or even it boot CD-R/DVD-R. Unfortunately PSBBN replaces the PS2 ROM KERNEL with a Linux kernel and the modchip has no "defense" against that so even those three "advanced" modchips are helpless against PSBBN.
Matrix Infinity beats DMS4 by wide margin (toxic os is irrelevant now, since open ps2 loader is much better than it). Yet you don't need modchips to use the HDD OSD, at all. There are modded ones which run on non SONY HDD. And it's possible to install games and launch them from the OSD with mini-opl installed within the games partitions.
It's a Matrix Infinity clone. It's lower quality but software wise it's mostly identical to the original chip. So, pretty much, yes.
with fat ps2 and an hdd the modchip is useless and yes it gives problems with hdds. for psx backups only solution. me and some others found this http://assemblergames.com/l/threads/750x-for-12f629-12f683.62871/ and yes its working even on latest slim models i also post it in psx scene but they delete the post dont know why.