PS2: Image Filtering ?

Discussion in 'Sony Programming and Development' started by l_oliveira, Feb 1, 2010.

  1. l_oliveira

    l_oliveira Officer at Arms

    Joined:
    Nov 24, 2007
    Messages:
    3,879
    Likes Received:
    245
    [​IMG]

    Out of curiosity, what is the point of the dithering filter the PS2 is applying to the image in this example ?

    Better view here:

    [​IMG]

    Also, is that done by hardware or software ?
     
  2. Segata Sanshiro

    Segata Sanshiro speedlolita

    Joined:
    Aug 5, 2009
    Messages:
    1,279
    Likes Received:
    11
    Dithering filter can be changed on PC I believe - so I imagine it is at the software level - just like it is on PC.
     
  3. SilverBull

    SilverBull Site Supporter 2010,2011,2013,2014,2015.SitePatron

    Joined:
    Jun 12, 2008
    Messages:
    385
    Likes Received:
    6
    I'd expect it to be done by hardware, as a software implementation would be painfully slow (reading VRAM contents definitely is).

    The GS docs read as follows:

    (from: GS User's Manual 6th Ed, p.70)
     
  4. Calpis

    Calpis Champion of the Forum

    Joined:
    Mar 13, 2004
    Messages:
    5,906
    Likes Received:
    21
    If the frame buffer has 5 bits per component (reduces size by 33% or 50%), dithering will look better than just dropping the 3 LSB.
     
    Last edited: Feb 1, 2010
  5. marshallh

    marshallh N64 Coder

    Joined:
    Mar 16, 2006
    Messages:
    661
    Likes Received:
    26
    In 640x480, especially since most PS2s are hooked up to TVs with composite video, you can't even see the dithering. Great, cheap way to use less video memory. Otherwise you get noticeable posterization and other artifcacts.
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page