PS2 Independence exploit question

Discussion in 'Sony Programming and Development' started by everett1911, Oct 23, 2010.

  1. everett1911

    everett1911 Robust Member

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    I have been trying to get the independence exploit working using Independence compiler 4.1, but when I do the swap disc trick (using the credit card trick), the compiled cd boots, but then freezes at the PLAYSTATION screen, with the stylized playstation logo missing. I was wondering, what could be causing this?

    Additional info: I am using an original Strider 2 disc to perform the swap trick. the compiled cd also uses strider 2's ID.
     
    Last edited: Oct 23, 2010
  2. everett1911

    everett1911 Robust Member

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    I just took some (blurry) photos using my ancient digital camera to show the oddity:
    [​IMG]

    [​IMG]

    [​IMG]
     
  3. APE

    APE Site Supporter 2015

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    I might be wrong, but the last time I used the independence exploit you had to install it to your memory card and boot the PS2 with a PS1 cd to trigger it in the PS1 driver.

    There is also FreeMCBoot which does the same thing but better as you no longer need a PS1 disc and it takes up less space on the memory card.
     
  4. unclejun

    unclejun Site Supporter 2011-2014

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    You have to use a PS2 game to do the swap trick.
     
  5. everett1911

    everett1911 Robust Member

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    Wrong. If I use a ps2 game, it gives me the "Please insert a playstation or playstation 2 disc" screen.
     
  6. unclejun

    unclejun Site Supporter 2011-2014

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    Sorry, I can assure you that I am right.
    Read this guide: http://freemcboot.psx-scene.com/swap.html
     
  7. everett1911

    everett1911 Robust Member

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    The method you linked me to is vastly different than the one I am using, but thanks for the link anyway, I'm gonna give it a try.
     
  8. unclejun

    unclejun Site Supporter 2011-2014

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    What method are you using?
    I can't find any that uses a PS1 disc for the swap trick...
     
    Last edited: Oct 23, 2010
  9. l_oliveira

    l_oliveira Officer at Arms

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    PS2 Idependence exploit actually exploits a flaw on the settings parser of the PS1 driver on the PS2 bios so indeed, a PS1 disc must be used to trigger it.

    :shrug:

    The exploit Unclejun linked to is for PS2 mode instead, an completely different monster.
     
  10. unclejun

    unclejun Site Supporter 2011-2014

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    But to run the exploit installer or to manually copy the title.db and whatever .elf files you want, you have to use a PS2 disc for the swap trick, right?
     
  11. everett1911

    everett1911 Robust Member

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    Nope. the cd used for the independence exploit does these things itself.
    In fact, when compiling the cd image to be burned, the independence compiler will warn you if you haven't put any .ELF files in your compilation.
     
    Last edited: Oct 24, 2010
  12. unclejun

    unclejun Site Supporter 2011-2014

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    I know that, I used the exploit installer disc myself a long time ago, the thing I don't quite get is this:
    You put a PS1 game, you wait for it to load and then you swap for the exploit installer disc, wich is a PS2 disc.
    It doesn't make any sense to me, could you point to me to where you found your installation method?
     
  13. everett1911

    everett1911 Robust Member

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    No, the installer disc is a ps1 disc as well.
     
  14. unclejun

    unclejun Site Supporter 2011-2014

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    The disc created by Independence compiler 4.1, with this system.cnf:
    BOOT2 = cdrom0:\EXPINST.ELF;1
    VER = 1.1
    VMODE = PAL

    That's a PS2 disc.
     
  15. everett1911

    everett1911 Robust Member

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    You could say then it's a hybrid disc as it uses bits of ps1 files as well. Or else, it wouldn't even boot into ps1 mode.
     
  16. l_oliveira

    l_oliveira Officer at Arms

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    An PS2 memory card can only be accessed on a PS2 while it's running on PS2 mode. Makes sense.

    When I used the independence exploit I used an already modded PS2 and an uLE elf to copy the exploited data file into the b?data_system solder.

    In my case I needed to boot an elf file on a non modded JPN PS2 system.

    I suggest the OP search for an already modified PS2 system to set up an exploit MC for him. If the Magic Gate region match, even better. Skip the independence exploit and make an Free MC Boot card.
     
  17. SilverBull

    SilverBull Site Supporter 2010,2011,2013,2014,2015.SitePatron

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    There is nothing like a "hybrid disc" on the PS2. The mechacon will recognize a disc as either "PS1" or "PS2", depending on which hardware identification mark is found. It then uses the "BOOT" option for PS1 mode or "BOOT2" for PS2 mode to tell the BIOS which file to execute.
    The SYSTEM.CNF unclejun has posted is clearly for a PS2 disc; if you magically get the console to boot into PS1 mode anyway, the PS1 BIOS won't find the required "BOOT" entry, so it looks for a PSX.EXE in the root folder. If it finds neither, it just hangs.

    Indeed. Even if you are running homebrewn code in PS1 mode, you won't be able to access the memory card and install the files for the Independence exploit.

    +1. As an alternative, consider sending a blank memory card to one of the FMCB installer in your region, but make sure he is using the same MagicGate region as you do, or the exploit won't work. Shouldn't cost anything but postage.
     
  18. everett1911

    everett1911 Robust Member

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    No can do. There's no volunteer in montreal and I'm not sending my memory card to alberta.

    I spotted an action replay max disc for the ps2 at a pawn shop the other day. I'll wait until I have some money and I'll go buy it. there's a couple methods that seems to rely on that.
     
    Last edited: Oct 25, 2010
  19. APE

    APE Site Supporter 2015

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    The AR Max (I have one myself and have installed the Independence exploit this way) is used as a legitimately pressed boot disk (really it's Crazy Taxi's inner ring cut out and glued to another blue bottomed disc containing the AR Max data) to load the installer ELF off a memory stick (in the case of FreeMCboot) or to copy a save file over onto your memory card (either prebuilt or built yourself).

    Given how jumbled you got what looks like three or four different sets of instructions for different installation methods you likely won't be able to get this working without resorting to a prebuilt save, assuming you go the Independence route. I couldn't get a damned save file I built from scratch to work at all and I'm not even remotely an amateur at this sort of thing.

    As for FreeMCboot...well your mileage may vary. On my friend's PS2 the installer ELF worked without a hitch off a memory stick via the AR Max. I bought my gf a PS2 for X-Mas so she could play DDR off the HDD. Attempt 1: AR Max freezes at the splash screen for FreeMCboot. Nadda. Attempt 2: Use FCE Ultra as a chainloader and boot the installer ELF. Freezes again.

    I ended up throwing the thing up on eBay making my money back to buy another later model (first was a v4, second a v7). Still froze at the splash screen when loading the ELF through the AR Max. However when I used FCE Ultra as a chainloader it booted up and installed perfectly. The main benefit of using the Independence exploit is that you can just copy the data across memory cards using the PS2 browser where as FreeMCboot you MUST install it to the memory card in the PS2 you plan on using it on. You CANNOT just move the memory card back and forth between consoles.

    No idea why, just know that is how it works. Probably something to do with Magic Gate.
     
  20. n64coder

    n64coder Robust Member

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    You can install Free McBoot on a memory card and then send the card to someone else to use. The key is that you must use the Multi-version install and both PS2s (the installer and the end-user) must be from the same region.

    If the @OP needs someone to install FreeMcBoot, I can do this. I've done about 12 installations for others so far.
     
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