[PS2] POPS stuff & POPStarter

Discussion in 'Sony Programming and Development' started by krHACKen, Apr 9, 2013.

  1. truemaster1

    truemaster1 Enthusiastic Member

    Joined:
    Nov 10, 2015
    Messages:
    512
    Likes Received:
    226
    i can report too that medievil 2 in order to work need patch 2 (for freezing issues) and patch 7 (for colors) but was unplayable is that new popstarter buid take care of this?
     
  2. Order-Sol

    Order-Sol Member

    Joined:
    Jan 25, 2016
    Messages:
    15
    Likes Received:
    23
    More errors found:
    Countdown Vampires (USA) (Disc 1) [SLUS_008.98], (USA) (Disc 2) [SLUS_011.99]
    - Crashes in the first "LOADING" of the game (IGR). Unplayable
    - HDD

    Dragon Warrior VII (USA) (Disc 1) [SLUS_012.06], (USA) (Disc 2) [SLUS_013.46]
    - The texts of the main menu options are invisible, you can not start the game. Unplayable
    - HDD

    Driver: You Are The Wheelman (USA) [SLUS_008.42]
    - BSOD after loading the game "DEMO" (without IGR).
    - Many errors in the graph in the scenario inside the parking lot, and when starting the "The Bank Job" stage the game crashes (IGR). Unplayable
    - HDD

    Klonoa: Door To Phantomile (USA) [SLUS_005.85
    - BSOD when you start stage 1-2 (without IGR). Unplayable
    - HDD

    Road & Track Presents: The Need for Speed (USA) [SLUS_002.04]
    - It is not possible to start a race because the "Loading" completes. (IGR). Unplayable
    - HDD

    Need for Speed III: Hot Pursuit (USA) [SLUS_006.20]
    - There is no sound of music in the game, sometimes it tries to play but an error occurs and stops playing.
    - HDD

    Need for Speed: High Stakes (USA) [SLUS_008.26]
    - The game has a small drop of FPS when it starts any race, and also when it chooses and / or returns from any option in the menu, this seems to be random.
    - On Stage "Snowy Ridge" has a graphic error on the back of the car, when it enters places with shadows like tunnels and the glaciers makes the error visible.
    - HDD

    Shadow Man (USA) [SLUS_008.95]
    - Audio noise during the "LOADING" screen and "In-GAME MENU".
    - Needs to be fixed to $COMPATIBILITY 0x07. But the patch does not work perfectly.
    - HDD

    Suikoden II (USA) [SLUS_009.58]
    - Audio with problem in opening the game.
    - HDD

    T'ai Fu: Wrath of the Tiger (USA) [SLUS_007.87]
    - Desynchronization in the audio and video in the 1st custscene with the Dragon and the Serpent.
    - FPS fall occurs at the "PANDA TEMPLE" near the exit and at "BAMBOO FOREST" between the 3rd and 4th bridge, loading a snake at the top of the waterfall.
    - In "LEOPARD LOOKOU" after the 2nd custscene the game does not load the next window (Fixed $COMPATIBILITY_0x04).
    - HDD

    Thousand Arms (USA) (Disc 1) [SLUS_008.45]
    - After the new game, the game stops loading at the beginning and the balloons and characters do not appear, becoming invisible (IGR). Unplayable
    - HDD

    More tests will be done.
     
    Last edited: Sep 24, 2018
    AlGollan84 and Jolek like this.
  3. Antonioks

    Antonioks Active Member

    Joined:
    Dec 3, 2015
    Messages:
    25
    Likes Received:
    11
    Tested build 24.09.2018 result tests done, by smb network.

    Tomb Raider 2 (USA) - can play, but with audio bugged in game play and the initial menu.

    Brave Fencer Musashi - For the record, Musashi did not lock the loading screen, but gave a black screen after it, we hoped!

    Ninpuu Sentai Hurricaneger - this will lock the screen when it will start the second battle, but until RIP 6 when it locked the screen the audio was an unbearable noise, now when it locks continues the normal music of the game.

    Star Wars: Episode I - The Phantom Menace - Now you can listen to the conversation between Obi-Wan Kenobi and Qui-Gon Jinn so that the camera continues to top the scene and if you press start hangs on a black screen with bug in the audio.

    Xena (USA) - I played stage 2 and 3 and it ran normally.

    I'll do more tests later.
     
    seatle94BR, AlGollan84 and Jolek like this.
  4. Order-Sol

    Order-Sol Member

    Joined:
    Jan 25, 2016
    Messages:
    15
    Likes Received:
    23
    More errors found.
    Deception III: Dark Delusion (USA) [SLUS_010.67]
    - BSOD after the OSD sony license (without IGR).
    - During the "King Frederick and Miguel" dialogue in the first scene after the CGI, before beginning Chapter One, a black artifact appears several times throughout the scene.
    - HDD

    Final Fantasy Origins (USA) (v1.2) [SLUS_015.41]
    In Final Fantasy 1 after some battle, in the place where the players meet the music gets distorted, this problem only occurs after some battle. But for some reason a new song playing the bug disappears.
    - HDD

    Final Fantasy VII (USA) (Disc 1) [SCUS_941.63], (USA) (Disc 2) [SCUS_941.64], (USA) (Disc 3) [SCUS_941.65]
    - Glitch graphic on the "Sony Computer Entertainment America Presents" logo and also when changing any CD (perhaps by FPS drop?).
    - Black screen during battles only appearing the command menu.
    - small FPS drops (almost imperceptible) during the game.
    - HDD

    Final Fantasy VIII (USA) (Disc 1) [SLUS_008.92], (USA) (Disc 2) [SLUS_009.08], (USA) (Disc 3) [SLUS_009.09], (USA) (Disc 4) [SLUS_009.10]
    - Graphic glitch on the screen "Published by Square Eletronic Art L.L.C." and "SquareSoft" and also when prompting to insert any CD (perhaps by FPS drop?).
    - Graphic glitch and the sound is popping up in the presentation of the game (perhaps by FPS drop?).
    - The game crashes when you enter the classroom (without IGR) (Disc 1). Unplayable
    - HDD

    Front Mission 3 (USA) [SLUS_010.11]
    - The game crashes during your turn of battle (random?) (without IGR), with $CACHE1 IGR is possible. Unplayable
    - HDD

    In the Hunt (USA) [SLUS_001.72]
    - In the logos XING and KOKOPELI are silent instead of having their respective sounds.
    - HDD

    Oddworld: Abe's Oddysee (USA) (1.1) [SLUS_001.90]
    - Graphic glitch leaving the screen with white spots and copies during the gameplay.
    - HDD

    Oddworld: Abe's Exoddus (USA) (Disc 1) [SLUS_007.10], (USA) (Disc 2) [SLUS_007.31]
    - Graphic glitch leaving the screen with white spots and copies during the gameplay.
    - HDD

    Riven: The Sequel to Myst (USA) (Disc 1) [SLUS_005.35], (Disc 2) [SLUS_005.63], (Disc 3)[SLUS_005.64], (Disc 4) [SLUS_005.65], (Disc 5) [SLUS_005.80]
    - The CD changer supports a maximum of 4 CDs, but the game has 5 CDs. And that needs to be fixed.
    - HDD

    More tests will be done.
     
    Last edited: Sep 25, 2018
    seatle94BR, Antonioks and AlGollan84 like this.
  5. Kmusho

    Kmusho Member

    Joined:
    Apr 5, 2014
    Messages:
    13
    Likes Received:
    7
    Parasite eve (USA) Disc 2 [SLUS_006.68] - Black screen after ending credits. This issue prevents save the game and play a new game in EX mode.
     
    Jolek, Antonioks and AlGollan84 like this.
  6. DaSA

    DaSA Robust Member

    Joined:
    Feb 23, 2013
    Messages:
    231
    Likes Received:
    153
    Finish disc 1, then update DISCS.TXT to :

    Code:
    CD5.VCD
    CD2.VCD
    CD3.VCD
    CD4.VCD
     
    Jolek, Antonioks and AlGollan84 like this.
  7. Order-Sol

    Order-Sol Member

    Joined:
    Jan 25, 2016
    Messages:
    15
    Likes Received:
    23
    I play for HDDOSD, so it's not interesting every time I go, a new game has to stay modifying the DISC.TXT file. I would like a definitive solution.
     
    Antonioks likes this.
  8. diegoginard

    diegoginard Member

    Joined:
    Oct 20, 2014
    Messages:
    8
    Likes Received:
    4
    Several games skip only the introductory video and when you start the game are left in black screen
     
  9. ElPatas

    ElPatas Spirited Member

    Joined:
    Feb 7, 2013
    Messages:
    192
    Likes Received:
    73
    @krHACKen, the game Castlevania Symphony of the Night broke seriously in the RIP 06 with graphics
    problems that do not occur in the Beta 17, some of them like the disappearance
    of doors that prevent to continue playing the game.

    The user MrKARATEKYUKEN, has tested your latest version of testing and these problems
    continue to occur:

    "For example in one of the places where these problems occur the most, as in the dungeon
    where the head of the wolf comes from.

    It seems that the first time loads the game works well in that room, although the
    top door does not appear, it is as if it were invisible, you can cross it, if you
    go back inside, the door looks good, but if you lose it seen going down, in addition
    to not appearing you can't cross it again.

    The same happens with the candlesticks of this area, if you do not break any and
    you go up from the bottom, they all appear up to the height of the wolf's head,
    above the head there is no more, and if you keep going up to the more upper part
    and then lower down all have disappeared."
    Tested PAL version with USB.

    Best regards.
     
    kHn, Antonioks and Jolek like this.
  10. shmoo

    shmoo Member

    Joined:
    Aug 23, 2012
    Messages:
    13
    Likes Received:
    24
    This happen in NTSC version too. It's impossible to go to the catacombs.
     
    Antonioks, kHn and Jolek like this.
  11. kHn

    kHn Rising Member

    Joined:
    Oct 11, 2017
    Messages:
    56
    Likes Received:
    189
    @ElPatas @shmoo thanks. Please write $UNDO_GAME_FIXES in CHEATS.TXT, copy CHEATS.TXT to the VMC folder of the game and try again with the last test build.

    If the problem you've reported disappears, this means that I'll have to remove some crappy code in the next build.
     
    Last edited: Sep 28, 2018
  12. seatle94BR

    seatle94BR Member

    Joined:
    May 20, 2013
    Messages:
    10
    Likes Received:
    5
    Good to see you back kHn! I'll help the tests!
     
    Antonioks likes this.
  13. shmoo

    shmoo Member

    Joined:
    Aug 23, 2012
    Messages:
    13
    Likes Received:
    24
    I will do the test in the NTSC version and if possible I will tell you about the result even today.
     
    Antonioks and AlGollan84 like this.
  14. shmoo

    shmoo Member

    Joined:
    Aug 23, 2012
    Messages:
    13
    Likes Received:
    24
    I'm playing Castlevania - Symphony of the Night NTSC version at this time using a save with the most the areas of the first castle completed (minus the Clock Tower, Underground Caverns, Abandoned Mine, and Catacombs) and, in fact, with the $UNDO_GAME_FIXES cheat, the doors and candlesticks that before they were absent now reappeared. I will continue playing to see if crashes occurs without the fixes or not.
     
    Antonioks and AlGollan84 like this.
  15. shmoo

    shmoo Member

    Joined:
    Aug 23, 2012
    Messages:
    13
    Likes Received:
    24
    I'm still using the $UNDO_GAME_FIXES cheat. I'm now in the Royal Chapel picking up some items left behind because of the bug that omitted/hid some chandeliers and urns, and in several places there is a lot of slowness, especially in the area with the skelerangs and in the thorny corridor leading up to the silver ring. I've been to Underground Caverns, Abandoned Mine, and Catacombs with no problems. After getting the Holy Glasses I go to Clock Tower and Castle Keep to finish the first castle.

    Please, forgive me if I'm "flooding" the topic.

    EDITED: I discovered the reason for the slowness: it happens because of the presence of the "Sword" familiar.
     
    Last edited: Sep 28, 2018
    AlGollan84, Antonioks and Jolek like this.
  16. shmoo

    shmoo Member

    Joined:
    Aug 23, 2012
    Messages:
    13
    Likes Received:
    24
    During the time I've been playing Castlevania SotN, the game has not crash any moment. I finished the first castle and collected 3 Dracula Relics in the second castle.

    krHACKen, in fact the old fixes were causing the problems that I and El Patas talked about. Perhaps the new fixes for this POPStarter test build finally fix the problems of the game. I will continue to play tomorrow
     
    AlGollan84 and Antonioks like this.
  17. shmoo

    shmoo Member

    Joined:
    Aug 23, 2012
    Messages:
    13
    Likes Received:
    24
    I finished the game now and I had no performance problems and no crashes, remembering that the $UNDO_GAME_FIXES cheat was active all the time. I have not used any other cheat. The version that has been tested is SLUS_000.67 (ISO without modifications), via USB (SanDisk 32 GB pendrive). I initialized the game through uLaunchELF_4.43a_kHn.

    krHACKen, thank you very much for your dedication to improving POPStarter.
     
    Last edited: Sep 29, 2018
    AlGollan84 and Antonioks like this.
  18. shmoo

    shmoo Member

    Joined:
    Aug 23, 2012
    Messages:
    13
    Likes Received:
    24
    I was playing a new save game of Castlevania SotN and... the game crashed when i went into the Library to buy the item that opens the magic sealed doors. Sorry guys.
     
    Last edited: Sep 29, 2018
    Antonioks and AlGollan84 like this.
  19. ElPatas

    ElPatas Spirited Member

    Joined:
    Feb 7, 2013
    Messages:
    192
    Likes Received:
    73
    @kHn, from what the user says, the game seems to work perfect using $UNDO_GAME_FIXES in the file CHEATS.TXT.

    Best regards.
     
    Antonioks likes this.
  20. Oxinar

    Oxinar Newly Registered

    Joined:
    Dec 13, 2014
    Messages:
    3
    Likes Received:
    1
    Even with the $UNDO_GAME_FIXES Castlevania Symphony of the Night crashes in the marble gallery next to the sealed door, the music stops and if you press start to enter menu screen and press start again to exit the screen turns black.
     
    Antonioks likes this.
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page