The error message is as below: --------------------Configuration: deform - Win32 PS2 EE Release-------------------- Compiling... snCL -- Compile Settings: DebugInfo:OFF Define:SN_TARGET_PS2 Optimize:2 [VC6] deform.c [PS2] deform.c [PS2] metal.dsm [PS2] sphere.dsm Linking... [PS2] deform.elf ps2ld 2.3.7.513 @ C:\Program Files\ProDG for PlayStation2\ps2ld.exe C:/usr/local/sce/ee/lib/crt0.s(1) : error: L0039:Reference to undefined symbol _init in file C:\USR\LOCAL\SCE\EE\SAMPLE\VU1\deform\crt0.o C:/usr/local/sce/ee/lib/crt0.s(1) : error: L0039:Reference to undefined symbol _init in file C:\USR\LOCAL\SCE\EE\SAMPLE\VU1\deform\crt0.o C:/usr/local/sce/ee/lib/crt0.s(1) : error: L0039:Reference to undefined symbol _fini in file C:\USR\LOCAL\SCE\EE\SAMPLE\VU1\deform\crt0.o C:/usr/local/sce/ee/lib/crt0.s(1) : error: L0039:Reference to undefined symbol _fini in file C:\USR\LOCAL\SCE\EE\SAMPLE\VU1\deform\crt0.o PS2CC Error : Link Failed. Deleting PS2_EE_Release\deform.elf Error executing snLink.exe. deform.elf - 5 error(s), 0 warning(s)
Just check your libraries like I told you. This is a linking error. You get undefined symbol errors because you probably don’t load *.a files of some of the lib.
"Some of the lib", yeah... that looks very much like it's libc, which should be added automagically. That is, unless you circumvent the compiler and try to drive the linker (ld) directly, which may or may not be happening here - can't tell from seeing just the output, but not the actual commands executed (looks like you'd need to increase the build verbosity level somewhere). You could try adding a "-lc" in there somewhere, and it might even make things work for the moment, but that'd only mask the underlying problem if I'm correct and might bite you in the ass again later.
ProDg VSI should work out of the box. Does anyone tried to use ProDG 3.0.1 and complie a sample? Please share your experience. Thanks! ps2 we are talking about