So I was checking out a DVD that has PS3 gameplay trailers on it. Before the only thing I had seen was the MGS trailer that didn't include any gameplay shots. I thought it was pretty cool and I was looking forward to seeing more. The first game I saw on the DVD was Call of Duty 3 and thought the gameplay really didn't look that much better than my 360. The general scenery is better but the character and object movements still are far behind the visuals. When things look so real I think the jerky, unnatural movements really take a lot away, like an exploding truck or an out of control car that just doesn't seem to mesh with everything else. For Sonic the Hedgehog I really didn't see much difference from the 360 demo I dounloaded. NBA2K7....better than my XBOX 360 but not still enough to make me interested in playing it. Half-Life 2.....just not that great. I hadn't watched anything about Half-Life since playing it on my PC about 6 years ago and I was expecting a lot more, but the crowbar squashing the puffhead aliens looked just as I remembered it....nothing new or special. Need For Speed Carbon? Looks good, but I have no idea what this game offers that's any different from the 38 other NFS games that are released every month or so. How many different ways can you paint the same car? Anyway, I wasn't that impressed, and I was one of the few who said that Sony hit home runs with the PS1 and PS2 and I was expecting them to do well with the PS3. Maybe I'm just expecting too much, but for the $1000 cost of a system and a few games I'm not seeing how it can be worth it. It really makes the 360 look like a bargain. That being said, maybe the visuals have reached a point where they are making the movement flaws stand out too much? I was amazed by the MSG trailer until I saw a truck explode and another one swerve around it. The odd physics that moved the truck quickly reminded me that I was watching a video game with a lot of limits. I had a similar feeling with the 360 when I was playing Call of Duty 2 and the AI was still lagging behind everything else. It looks great but I was still watching the soldier next to me randonly stand up and shoot and situations like that tend to kill the effect for me. If you want to make it look real you have to make it move real as well. I was actually considering buying a PS3 after seeing a few trailers but now it looks like a lot of money for something marginally better than what I already have.
you are spot on. I saw the graphics of VF5 and i was impressed. I saw the gameplay footage, and the animation is Ps2ish. It's plain C R A P. (or as the natives here would say, the dog's bollocks)
And that's probably what'll happen. Oddly enough, it's seems like the shortage of units has made people want it even more. It's like taking away a toy that a child isn't using.
So I take it that the PS3 version of Virtua Fighter 5 isn't arcade perfect then? I've played the arcade version quite a lot on those high resolution cabs and think it looks fantastic. I've never seen the PS3 version though. Yakumo
That reminds me from another south park episode were cartman gets his own theme park and becos he's such a greedy bastard he wont let anyone in, therefore the people goes crazy for it and he ends up making millons. Its from around 2001-02 so maybe they got the idea from the initial PS2 launch:lol:
Yakumo, I haven't played the game myself or seen it in person. From the screenshots, it does look amazing however. My complaint is based on videos (which of course are nowhere near the game's resolution) . If you download some of the videos from ign for example, you will notice that the animation is very "quick changing" and the reaction of the fighters isn't as fluid and realistic as the graphics themselves. So, further than the quality of the rendered pictures, the game seems to have evolved little or at all in the subject of animation. I don't know if this is the same with the arcade version. The reason I dislike this is that as Japan-games.com said, the sequence of frames must match their realism on a system that boasts so much power, because otherwise, the more realistic the visuals and not the animation, ends up being unsettling for the eye of the beholder. devilredeemed, good point, well made, it seems that I placed the parenthesis in the end of my post instead of at the end of the first sentence
ps3 is the emperors new groove.. Call it a conspiracy theory but my own thought is that the ps3 didn´t turn out the way sony (ibm?) hoped in terms of power. This makes sense if you think about how much sony and their partners invested in the cell chip. As a result, sony did/do the only thing that makes sense; trying to convince us poor customers that ps3 indeed is powerful with all the cg etc.. But eventually (like japan games notes) it all comes down to the moment of truth and sony is not delivering...
This is similar to the royale fuck up that is the PS3 gpu. Origionally, sony was going to have an inhouse solution like the PS2, they even looked at using a variants of the cell. However, they came to realise that the performance and price wasn't there on any of their designs, so they wen't to ATI. But due to ATI's other comitments with MS and Ninty(as well as PC) they couldn't devote the resources to make a chip satisfactory to sony's needs, so sony wen't over to nVidia-with the result being a 7800gt shoehorned into a console(with alterations to the memory architecture) And thats why the 360 has the GPU advantage, although the 360 GPU is like a mini R600, where as RSX is current gen Also, why do people think the hype can sustain the PS3? There have been so many contradictions to this industry that it's unbeilevable anyone would seriously argue in favor of such an absurd viewpoint. If anything, too much hype can significantly hurt the console(ala n64), basically, look at the PSP and how will hype helped it-short term gain, long term loss.
in home consoles the name playstation means alot. At least the name could drag the system to decent sales till it's established
Hell yeah! the PS2 hype destroyed the Dreamcast in a matter of months, while if any other console with the weak launch lineup of the PS2 had to go against the DCs superior catalog would be terminated before launch. It was all thanks to the Playstation name...
By the same coin, the Sega name helped the Dreamcast. Perhaps if they'd named it the "Sega Saturn 2" or maybe the "Sega Genesis 2" it would have done better. Of course the "Sega Genesis 2" wouldn't work well in Europe or Japan; perhaps the "Sega Mega Drive 2" there.
If they would have named it sega mega drive 2 in japan it woudlnt have even sold at all lol. The dreamcast death was just due to many factors really. Saturn had bombmed in europe and the U.S. and sony had a strong bran name image. Menawhile the ps2 is hyped and such, and low and behold most people that have a ps1 are waitng for ps2 with its dvd player and such. Also the japanese launch probably hurt sega since they were not able to have enough units avalible for launch due to nec mishap. I always felt dreamcast was sega's last hurrah as well as the last old school style system that the main focus was games. But if anything it really was just timing, once the ps2 came out that was it, escpecially in japan. In fact i belive the dreamcast actually did better in the U.S. then japan, even though mr. miyamoto owned one himself :,
heh well I'm not saying the PS3 was crap, it just wasn't as good as I was expecting when I saw the gameplay trailers is all. Not worth the price tag. You'll notice that I'm not mentioning blu-ray since it's just not important to me. Also, the engine is important to me which is why I'm a huge Halo 2 fan. It moves in a way that I like to move which is just a personal choice. I remember playing some PS2 games like MGS and the movement seemed jerky, especially with a smaller controller. When I snipe I want to be able to move the crosshairs in fractions and on the PS2 it just doesn't seem to do that as well. Some with the EA 007 games. Precision targeting just isn't as fluid. I was also making ageneral question about gaming with the graphics vs. the movement. I think more time should be spent on the physics of movement than clearer images. Ridge Racer looks great but I'm not interested in any driving game where you can't spin the car around. It's lilke racing with bumper cars. It doesn't matter how good the horizon is, if the physics are there I just can't get into it.
No way in hell man: I remember SEGA didnt named it the "Sega Dreamcast" like they did with previous systems becos the Saturn and the 32X fiasco had made a terrible damage to the brand's image. Therefore it was easier to create a new brand (dreamcast) than to restore the trust on the old one (SEGA). What is weird is that while both the logo and console say just Dreamcast the box says Sega Dreamcast, al with the same fonts, like the Sega Saturn... Anyway, you could say MS has done the same with both Xboxs, and nintendo seems to go the same way with the Wii since it lacks the name "Nintendo" on the logo, not like the GC and the N64. Really? were did you heard that?
Then people woulg go buy the Mega Drive III by Tectoy :lol: google the net. In an interview , Shigeru talked about how his kids played with a dreamcast console.
And nintendo used to be synonymous with video games. I think the playstation brand is considerablly weaker now than six years ago, not just because of recent events but the advancement of competetion last gen(mainly xbox in US). And the PSP and bad press hardly helps them either, at PS2 launch you'd be hard pressed to find anything but kind words for the system
I don't really think the PSP is bad for the Playstation image, and from what I have read about interaction with the PS3 it might well completely change once the PS3 is released. It will certainly be a little bit more desireable.