Check it out: Source: http://pc.watch.impress.co.jp/docs/2006/1111/ps3.htm Very neatly packed, if nothing else!
Probably it's biggest role, is adding at least $50 to the price of PS3, I've never really understood the big deal with backward compatibility. Does your Ps2 stop working all of a sudden when you buy a Ps3?
It's all about convenience. Having a single machine which performs the functions of multiple machines can be beneficial from not only a usability standpoint, but from a simple free-space/connector standpoint. I already have to have two different entertainment centers to hold the Tivo, receiver, VCR, DVD, Xbox 360, Gamecube, PS2 and an extra switchbox for everything. I really only have space to swap a device right now, not add one. If I need to use an actual PS2, I'll fire up the arcade machine (http://mouse.pouncingkitten.com/arcade/new-machine-finished-internal.jpg). :icon_bigg
Knowing Sony, yes :lol: The almighty powerful cell of the PS3 talks to the PS2 overEMOTIONalENGINE telling it to die which of course it will :lol: Yakumo
It's other major role is to have one more chip with a stupid name like "Emotion Engine". How lame, how the hell is it supposed to have emotions. At least "Cell" has some kind of meaning in reality, because it a multi-core cpu, but "EE" is just stupid sounding. Oh, and look what it says under "Cell", "Broadband Engine", stupid, stupid, stupid. And then to top all the stupidity off you have the "RSX"-"Reality Synthesizer".
I wonder if inside that chip there is also a PS1-on-a-chip ? I kindof like the idea of hardware instead of emulation though; backwards compatibility on Xbox 360 is complete ass (even the games that DO work). Too bad that since i heard of the price and the pushback to march im very against ever getting the machine. Oh, and the fact that its so damn ugly doesnt help either.
The EmotionEngineT is called what it is, because it has a technic called "emotion synthesis". A demo with birds avoiding a pole in real-time is an example. This demo is old and I m not sure how many people know about it, since it was somewhere around 1999-2000. Within the PS2-on-a-chip , a PS1 MIPS300A compliant circuit is bound to be found. It was used for I/O on PS2 , besides backward compatibility.
didn't sony say they're looking to remove the ps2 on a chip from later versions once they get the software emulation up to par? That'll also free up some space to shrink down the chip a little bit.
I take hardware compatibility on software emulation any day. btw, the mobo is much neater than the first version of the PS2 mobos.
I dont want to sound like an ass but we were talking about this in another topic. I'm OK with making a new topic, no prob, but some moderators may think otherwise. I cant agree more, but is that lind of dumb names that sell the console to the mainstream and casuals. Product names are one of the most relevant parts of marketing. One great example was Kallinske and the "codenames" of most SEGA products like "the CORE system" in the Genesis, the Blast Processing of Sonic2, or the Sega Virtual Processor. The hype around the EE was just unbelievable at the time, and I remember how must people thought of it like if it was some kind of magical stuff and not a computer component. At the end it was just a gimmick... They said the same about the PSone, even when it was already emulated in the Dreamcast at the time the PS2 was released. Seeing that, I think sony will never be able to emulate PS2 by software, and since they plan to continue making the PStwo for at least 4 more years (like they did with the PSone) the SoC will not become an expensive part either.
When this topic was started I don't think the other one was concerned with the PS2 chipset. Also, the PS1 chipset was never to be emulated in software on the PS2, it acts as the sound processor when not in PS1 mode.
We were talking about that, but again, I dont have any problems with a new topic, in fact is better than making an offtopic everytime theres something new. And I know the PS2 has the PS1 chipset, I'm saying what sony said at the time: that hardware emulation would be phased-out for software one, something they never did, and a path they choose becos a lot of people said they couldnt come with a decent emulator at the time of launch.
Actually the PS1 CPU works as I/O Processor in "PS2 Mode". It controls USB, HDD / Network Adaptor port, ...
I just said the MIPS 3000A compliant chip was used to handle I/O in a few posts ago >< hehe, well at least Johny agrees ^_^
Oh god yes it is. I've got a v2 I know in and out and it's very messy in just how the PSU connects to the mobo. Sony seems to have learned something from it at least. As for backwards compatibility, it's a nice thing but I do not require it. I like having my various consoles hooked up. With the Wii though they make it cheap to do 480p with cube games. Still can't find the cube's component cable for a reasonable price.
I don't think the PS3 will have the PS2 chips removed. Creating their own emulator to run every game at 100% speed will be a very daunting task and take up a lot of resources that Sony can use to bolster PS3 game lineup.