The 360 and the PS3 are equal in power in my eyes," Dyack says. "Maybe the PS3 has more processing power. The 360 has more available memory. It's pretty much a net, net. The public perception of the PS3 was that it was much more powerful. To developers, they look even. http://uk.wii.ign.com/articles/744/744011p1.html
In the end we all know that the console with the most varieaty and quality games will win. Microsoft has the advantage of the Xbox Live already consolidated, while Sony online structure is a bit unknown. Also, with franchises like Grand Theft Auto, Winning Eleven/Pro Evolution Soccer and Resident Evil not being exclusive to a single system anymore, this battle will be more interesting.
Well, I like a good number-crunching debate as a hardware fan. So for me it's besides the games, its all about actual performance numbers (this discussion, not which console to own)- kind of like going to the race track and betting on a horse PS: actual performance numbers exclude claims made by the manufacturing company or any participants in the project. The use of statistics to inflate results is well known, and I m not that kind of a victim to trust "computers for the masses" kind of announcements.
Hrmmm... right. Because we all know Mr. Dyack speaks for all developers. I would hardly call them even, similar, but not "even".
they both have their areas of expertise as far as I know, so i guess only time will tell. That said, the PS2 was superior to the gamecube in some aspects but only in a few games did that show.
I suppose a lot of big titles will be multiplatform anyway, which will show little variation between xbox360 and PS3. I'd be interested in defect rates for consoles Since i heard from a lot of people (both "irl" as on forums) about their xbox360 suddenly dying on them. Sony doesnt quite have a good reputation with their first generation hardware either.
for the studio i work at. I am hearing great things about the ps3 setup from coders but disapointment in the memory sector (kernal eats up way too much ram). Yet I have heard some disapointing things about the 360 setup as well. Dont really have any more detail since I work in the psp department.
coding for the Ps3 must be much closer to coding current-gen consoles (excluding 360), since it's nothing like making a multi-processor application (say for the PC). The managment and handling of load is very well orchestrated (based on what I ve gathered from programming models and manuals), and as such it's quite "neat" in setting up your code. As I ve heard and read, the 360 -although it does offer good tools- is more of a multi-processor type of approach, although they ve limited the whole "Stream" thinking. It;s funny how much your algorithms and your way of thinking might change depending on processor design in this next generation (compared to XBOX and GameCube for example)