PSXBrew

Discussion in 'Sony Programming and Development' started by tails92, Mar 21, 2012.

  1. tails92

    tails92 Spirited Member

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    Free homebrew for the PlayStation.
    Check it out at http://code.google.com/p/psxbrew

    Right now there are only the games I made on the page.
    I wouldn't use google if I had better hosting, but hey, I don't.
     
    Last edited: Mar 21, 2012
  2. Shendo

    Shendo Rapidly Rising Member

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    Looks good. Seems like the PSX (pardon, PS1 for you "no, PSX is a DVR" advocates) scene is slowly waking up again ;)
    Back in 2007 I have made some simple games using Blade's libs (I knew about the PsyQ but was leaning toward alternatives).
    Too bad I lost the source codes, I could have ported the games...

    Anyway, any hints when will the PSXSDK hit the 0.5 version?
    I compiled the SVN build under Cygwin but the process was a major pain in the a**
     
    Last edited: Mar 21, 2012
  3. H360

    H360 Familiar Face

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    So what is PSXbrew. A place for people to upload their games, or is it a list of all your games Tails?

    I thought we agreed on launching PS1DEV on PSIO.com.au. People join, post their game and it goes into the homebrew section. Simple.
    http://psdev.psio.com.au/homebrew.html

    I hope to make it an automated process, so it is all done without the need of forums.
     
    Last edited: Mar 22, 2012
  4. tails92

    tails92 Spirited Member

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    0.5 is going to be released when the memory card regression is fixed. Memory card support hasn't been working since I switched to using the hardware directly to read the joypad state without using the BIOS. This simplified tasks such as setting vibration hugely but in turn broke the memory card support which relied on the BIOS joypad code having the upper hand. I haven't really looked into fixing this regression due to lack of time.
     
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