Psy-Q SNES Devkit

Discussion in 'Nintendo Game Development' started by FloBo, Apr 6, 2010.

  1. FloBo

    FloBo Member

    Joined:
    Feb 5, 2008
    Messages:
    6
    Likes Received:
    0
    Hey guys.

    I recently acquired a Psy-Q SNES devkit (SNES cartridge, SDK on floppy and official manual in printed form).

    Now I only have two problems. I still don't posses the SCSI-like interface that came with it originally. However, I've read somewhere in the assembler forums that some people have been successfully using their PCI SCSI carts to communicate with the N64 version of the devkit. Wondered who that was and if there's some documentation about that.

    Also the second problem I currently have is: the floppy containing the SDK seems to have died long ago... so no assembling right now :/
    Anyhow, I found THIS thread... unfortunately the link to the files seems to be dead too :rolleyes: Well... does anyone still have the archive for the devkit?
    At least I can provide a list of files that supposedly were on the floppy some years ago (thanks to the manual):


    • ASM658.exe (the assembler)
    • DBUG658.exe (the debugger)
    • PSYLINK.exe (the Psy-Q linker)
    • PSYLIB.exe (the Psy-Q librarian)
    • Run.exe (Standalone Executable/Binary downloader)
    • Psymake.com (Psy-Q Make Utility)
    • Psybios.com (The Psy-Q TSR BIOS extensions for PC host)
    • Asmspc.exe (SPC700 Assembler)
    • makefile.mak (Sample Makefile)
    • Psyq.cb (Brief Macros Source)
    • Psyq.cm (Compiled Brief Macros)
    • xxxx.ico (some icon files for windows)
    Btw: the floppy reads Psy-Q SuperNES System Software V.01-11-94, Disk 1 of 1 (c) Psygnosis Ltd 1994...

    Anyone got some info/links for me?:)
     
  2. ASSEMbler

    ASSEMbler Administrator Staff Member

    Joined:
    Mar 13, 2004
    Messages:
    19,394
    Likes Received:
    995
    AFAIK the missing card is a game breaker. You're not going to have much success.
     
  3. segaloco

    segaloco Enthusiastic Member

    Joined:
    Jun 25, 2009
    Messages:
    531
    Likes Received:
    3
    In all my research and such I have NEVER seen a dumped PsyQ SNES devkit in the public that is actually still a live link. If you can manage to get it and are feeling generous, would you consider upping the stuff in the member section, so that if someone else needs it they can get it with ease.
     
  4. IcarusNick

    IcarusNick Spirited Member

    Joined:
    Jul 15, 2008
    Messages:
    132
    Likes Received:
    0
    Is this the PsyQ SNES development kit that went on Ebay Recently!
     
  5. ConsoleFun

    ConsoleFun Gutsy Member

    Joined:
    Dec 21, 2004
    Messages:
    441
    Likes Received:
    3
    Unfortunately I do not have the SNES specific Psy-Q software, but sometimes the RUN.EXE found in Psy-Q software for MD/SAT/PSX/N64/.. does also support SNES. That is what I use. Binaries must be without any headers, so strip those away if you want to try a ROM dump from some copier.

    To do a hardware check of the Psy-Q cart, press Select+Start+TR+TL while turning on the SNES.

    Cheers!
     
  6. ASSEMbler

    ASSEMbler Administrator Staff Member

    Joined:
    Mar 13, 2004
    Messages:
    19,394
    Likes Received:
    995
    Let me dig I think I have he software.
     
  7. haliway

    haliway Rising Member

    Joined:
    Jul 6, 2006
    Messages:
    71
    Likes Received:
    0
    I'm looking for an official devkit that i want to use with an emulator for testing purposes. do you think it's possible to do that ?
    Could you share this rare devkit ?
     
  8. FloBo

    FloBo Member

    Joined:
    Feb 5, 2008
    Messages:
    6
    Likes Received:
    0
    Jep, that is it... unfortunately someone outbid me on the SCSI cart :/
    Phew. Still can't believe I threw out THAT much money for an ancient development system... oh well. Guess it's still better to have THIS as a hobby than to pimp my ride all the time :D


    What you mean? Only the run.exe or the complete SDK? Would be sweet to get my hands on the complete software... from reading the manual, the assembler used to be quite user friendly already... supporting if then else, do while, etc. Quite similar to NESHLA. Would most probably simplify development a lot.
    Btw. even if we don't yet have access to the real SDK, I think I'll pick some of the ideas of the PsyQ SDK and incorporate them into my SNES IDE I'm developing... might save me from running into some dead ends ;)
     
  9. segaloco

    segaloco Enthusiastic Member

    Joined:
    Jun 25, 2009
    Messages:
    531
    Likes Received:
    3
    There is also the IS-SUPERFX SDK (I think thats it) Stuff from Intelligent Systems is great!
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page