Puyo Pop Fever US Xbox

Discussion in 'Unreleased Games Discussion' started by Lum, Feb 11, 2012.

  1. Lum

    Lum Officer at Arms

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    Do we have any serious leads why this didn't come out? Was it actually completed?

    Strikes me as bizarre. Not only is Puyo Pop Fever still today on the Xbox 360 compatibility list after all these years, but they even have the audacity to claim JUST the (unreleased) North American version is compatible. Excluding the regions where it was available! That's pretty crazy stuff IMO. :-0
     
  2. CodeAsm

    CodeAsm ohci_write: Bad offset 30

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  3. wombat

    wombat SEGA!

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    @CodeAsm, these are EU-releases.. I think Lum is talking about the US-release, which apparently never got released.

    The whole XBOX1-compatibility list is strange anyway. For example the banned game 'the guy game' also got added to it haha
     
  4. Lum

    Lum Officer at Arms

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    Yeah this game over-saturated the market. Four of its platforms in Europe, USA failed to get. PS2/Xbox/PSP/GBA.

    I was mainly curious whether the canned US Xbox version had finished development. If so why it didn't release. Microsoft would've needed to receive a proto from Sega to be ability to test 360 compatibility.

    Ultimately ended up Gamecube and DS exclusive on our side of the pond.

    Japan had even more ways to play this. Some left English mode intact (Dreamcast). Others tried to disable it (PC).
     
    Last edited: Feb 13, 2012
  5. CHR_AeON

    CHR_AeON Rising Member

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    It probably was finished, that's why MS received a working copy for certification (and so could add the game to the compatibility list for the 360 years later). For whatever reason Sega canceled the release, we'll never know. My guess is that in the end the market was deemed to small for such a game.
     
  6. Druidic teacher

    Druidic teacher Officer at Arms

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  7. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    when in doubt blame Nintendo for everything
     
  8. mettleramiel

    mettleramiel Robust Member

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    Seriously, you are always going on about your hate for Nintendo. What exactly have they ever done to you? Did something actually happen or is this just you being your usual, childish self?
     
    Last edited: Apr 27, 2012
  9. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    If you know your history you know why Nintendo needs to rot in hell!


    -Heavily Censored SNES games
    -Imposed horrible restrictions on 3rd parties in the NES days
    -Sued EVERYONE over the dumbest thing
    -Region locked the 3ds And DSI
    -Murdered Gunpei Yakoi



    Don't ever say I'm childish again
     
    Last edited: Apr 27, 2012
  10. mettleramiel

    mettleramiel Robust Member

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    Yes, adding censoring to games that can be sold to children and are, in fact, aimed at children to avoid outcries from upset parents is a really unethical choice. what a horrible company.

    A company makes a large sum of their money from software sales and you are telling me that said company wants to make it harder for other companies to take sales away from them by selling products on their own proprietary device? Blasphemy!

    That was specific. But I see your point, companies never sue anybody over anything, especially when someone looking in from the outside would consider it petty. I know I've never heard of ANYBODY trying to protect their intellectual properties. Absolutely ridiculous.

    Let's see now...publishers pay large sums of money to get the rights to localize a game to their chosen region and somebody wants to ensure that the people paying those large sums gets a fair deal. What a bunch of jerks!

    Well, duh! How could I forget! Of course, we all know that it was really the reptilian aliens that planned his murder just working as a front for Nintendo, so this one doesn't really count

    You're right, childish was s poor choice of words. I should have said idiotic.
     
    Last edited: Apr 27, 2012
  11. Druidic teacher

    Druidic teacher Officer at Arms

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  12. mettleramiel

    mettleramiel Robust Member

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    I have to disagree, but regardless, it's still easy to see that these are practices that any business would do and have done. Nintendo had very little competition back in those days, if Sony or Microsoft could do the same today, they would but they realize that developers would just go to their next competitor if they were treated that way. It was Nintendo's hardware, they took the risk in making the console, if you wanted to make a profit off of their product, you had to pay for it. Or you could just go to the other guys who had almost no market share and you are almost guaranteed to make less. It's standard business.

    Maybe I'm missing something about the region locking thing because I know many people complain about it. To me, it makes perfect sense because a distributor will pay money to get the rights to localize a game, without region locking, there's less value for the localizer because now everyone can already play it (possibly in another language, mind you). I don't see how this is so abhorant to the consumer, in fact, I doubt that Nintendo really considers the few people who import game a threat. It was probably more a concern of value. It's a lot harder for game developer to sell a SHMUP to another country when they have to tell the prospective buyer "Yes, you can buy the distribution rights, and yes the game will be very easy to translate since there is very little text. Oh, can people just buy the japanese version for less and play it on their console without waiting for you to release it? Why yes, why do you ask?"

    Nothing Nintendo has done is any different from almost any sucessful business. If GOH wants to be all holier than though, he's going to have to be a lot pickier about the products he uses and I mean EVERYTHING, but he's not like that. He just wants to rant and rave and raise a stink so everyone knows that he's still here, trying to shock people and get them all worked up while really we're all just shaking our heads at his immaturity.
     
  13. Druidic teacher

    Druidic teacher Officer at Arms

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  14. Lum

    Lum Officer at Arms

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    Um what? This is quite a stretch from the topic. I guess it wouldn't be far fetched to rumor Nintendo could've had a part. Sega's return to third party development was largely begun on their systems. As early as 1999, Sega started to license out IPs to companies who'd bring them to Nintendo systems. Columns GBC anyone?
     
  15. mettleramiel

    mettleramiel Robust Member

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    But it's not abuse of a monopoly. Publishers had a choice, make games for the biggest player in the market and play by their rules, or make them for someone else. Those were the rules they chose. Maybe they were harsh from the outside, but from Nintendo's point of view, they had single handedly brought video games out of a huge market crash. They took huge risks and it was paying off, why would they let Joe Blow ruin it for them? If you wanted to make money off of THEIR money and their investments, you would have to pay a premium which means, following their rules. If you didn't like it, there were other places to go. They had an edge and wanted to keep it.

    I'm still not getting this. How is this hurting the consumer and how is there no point to region lock? I just explained why things are locked, so the developers can make some relatively money by selling the distribution rights. Hell, it was probably pressure from the developers that made them chose this option. Plus, being the all-encompassing-internet-world we live in means it makes even more sense to region lock since now people can know about foreign games so easily. Look at it this way; Capcom Japan makes a new Megaman game, it won't be released in the US for another 6 months, so some people import it. Now Capcom America has lost those potential sales just because Nintendo didn't put a region lock chip on their machine. Now Capcom decides to make their next game for a region locked console instead.



    This is not about right and wrong, morally, this is about right and wrong economically and as far as that is concerned, money is what matters. I'm just saying that this is how business is run and if you want to single out one company, you may as well single them all out.

    In the end, I think we just have to agree to disagree. There's not right or wrong answer, it's all perception.
     
  16. Lum

    Lum Officer at Arms

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    Guys! Did I miss something? Now Capcom? Tell me what chapter of the story I need to go back to.
     
  17. APE

    APE Site Supporter 2015

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    No, you're quite wrong about the monopoly bit.
     
  18. Druidic teacher

    Druidic teacher Officer at Arms

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  19. Lum

    Lum Officer at Arms

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    Well Puyo was once the very epitome of failed milking. Puyo Puyo Da, Puyo Wars... Nobody wants to remember those.

    Compile's own attempts to break outside Japan didn't get far either. One factor I imagine was inability to settle upon a clear brand identity. They let it have SIX different English renames within TWO years* (1993-1995), some of them being on the same platform in the same year! None sold well enough to get a follow-up of their own. Or even combined for someone to dare license Puyo Puyo Tsu.

    *Puzlow Kids (JPN GG), Kirby's Avalanche (US SNES), Kirby's Ghost Trap (PAL SNES), Dr. Robotnik's Mean Bean Machine (MD/SMS/GG), Timon & Pumbaa's Bug Drop (PC), Qwirks (PC).
     
  20. blueshogun96

    blueshogun96 Robust Member

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    After reading this thread, I'm glad you guys aren't my IP lawyers/legal advisers...

    Shhiiiiiiiiiiiiiii*...
     
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