Quake 1 Prototype with Doom 2 style Final boss...?

Discussion in 'Rare and Obscure Gaming' started by jc808, Feb 14, 2008.

  1. jc808

    jc808 Active Member

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  2. jc808

    jc808 Active Member

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    (Cant direct link images at that site sorry)
     
  3. Noel

    Noel Member

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    Mmm, yes. I think I still have this version in an old CD. I used to play it in 1997, not knowing that it wasn't the official release.

    This version lacks certain configuration menus, so in order to set the resolution you need to do it with the console.

    The weirdest thing comes when you reach this final stage. It's just an straight path in which you must kill all the enemies that teletransport in front of you as you advance.
    At the end there is a teleporter. When you use ir you appear inside the boss, in a closed space, and it is impossible to kill it. It isn't even a real enemy...
     
  4. jc808

    jc808 Active Member

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    interesting - do you feel like making it available?
     
  5. Noel

    Noel Member

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    I'll try to look for it in the attic... If I can find it, it'll be ready in a few days.
     
  6. yuckymucky

    yuckymucky Spirited Member

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    That would be awesome, I have never seen this before and I would love to see it.
     
  7. Noel

    Noel Member

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    Looks like I completely screwed it... The level I described seems to be the final level of the retail version.

    When we open the readme.txt which is included with the game, whe can find this header:

    +----------------------------------------+
    | Quake BETA3 - not publicly released |
    | Tuesday, June 11th, 1996 |
    | Copyright (C) 1996 id Software, inc. |
    +----------------------------------------+
    | Operating Instructions |
    | by John Romero |
    +----------------------------------------+



    Ok, We should get to the game. First comes the setup.exe. All right, time to config this baby:

    [​IMG]
    Doom 2???

    Kinda whacky, isn't it? So, we have configured "Doom 2" and the game starts:

    [​IMG]

    Mmmm, 320x200. And in the config menu there isn't any option to set up the resolution. Looks like we will need the console.

    [​IMG]
    Now the game runs at 640x480.

    Let's have a look at the menus.

    [​IMG]
    Multiplayer menu. Work in Progress.

    [​IMG]
    Help Screen. There's something weird about it, so I'm going to increase the brightness...


    [​IMG]
    Oh, an easter egg.

    [​IMG]

    [​IMG]

    [​IMG]

    This is Map E3M7, The Wind Tunnel. There isn't any enemies in it.



    And the Final level:

    [​IMG]
    [​IMG]
    [​IMG]

    The Final stage starts in a corridor with a few monsters, and a rounded yellow teleporter at the end.

    [​IMG]
    [​IMG]

    After stepping inside the lava pentacle, Ogres and Spiders appear in platforms above the player, and it's completely impossible to survive.


    [​IMG]
    [​IMG]

    When the two Spiders have been Killed, a teleporter will appear.


    [​IMG]
    [​IMG]
    [​IMG]

    Tresspasing the last teleporter will lead us to Quake, and that's as far as we can get. It can't be killed, although It can deal some damage if the player get's in contact with it. If we have enabled the God Mode we can "enter" the monster.

    Here are some extra screens:

    [​IMG]

    [​IMG]

    [​IMG]


    Enjoy ;-)
     
    Last edited: Apr 15, 2008
  8. CrAzY

    CrAzY SNES4LIFE

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    Nice! Thanks for the loads of pictures! :clap:
     
  9. Taemos

    Taemos Officer at Arms

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    Care to upload? This looks really interesting.
     
  10. Divine Evolution

    Divine Evolution Peppy Member

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    Thank you for the excellent walkthrough.
    Great work!

    ~Krelian
     
  11. Noel

    Noel Member

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  12. jc808

    jc808 Active Member

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    you rock, thx sir!!
     
  13. zappenduster

    zappenduster Familiar Face

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    was is leaked through the usual channels or just into the hands of a collector ? cause if its in the first one i might have it on some dirty old qic 80 streamer tapes dont ask me to find that maybe in some months or so :shrug:
     
    Last edited: Apr 24, 2008
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