Hi, While reading about Ura Zelda (DD64) on these forums, I found this quote “There will be some blue disk playable code somewhere inside NCL, but it's highly unlikely that it will ever get leaked, unless someone from intelligent systems does so” (link). I was wondering why Intelligent Systems would have had access to Ura Zelda? I know they helped manufacture DD64 development kits and the blue DD64 disks, but I don’t understand why they would've had access to Ura Zelda- unless they tested it or something, or if the data was on a shared server/library of some sort. If anyone has any ideas on why this may be I’m interested. Blast
Well, it's likely that every Nintendo studio had an acess once, maybe Intelligent Systems is where Nintendo store their archive too.
I didnt even know about this @_@ URA Zelda (you are zelda xD) but translated "another zelda" And even a beta restoration project was going on that you can download... http://sheikav.com/foro/thread-9333-post-374917.html#pid374917 Didnt want to interrupt this, but thanks for making me aware :O
Is this the same restoration that got thousands of donations and suddenly canceled and never released it? If I remember correctly, they had a full soundtrack made among other things
As I hear about this for the 1st time I cant answer your question...I just downloaded the 47 megabyte demo and will have a look at it.
Master Quest is the remixed quests, URA would have had other features relating to the rewritable memory in the 64DD.
https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time#Files_Replaced It is master quest, check TCRF. When the Zelda cart scans for disk files if searches for all of the existing dungeon files and would replace them. Sure maybe it would change some actor color and animations some places, but it was pretty much master quest. The assumption URA was supposed to have new dungeons was the video Zeth made stating that, although according to H4G, Ura means something to Flipside or Other side not another. Which is effectively master quest, the other side of Zelda. It was literally mirrored on newer master quest versions too!
I thought things like foot prints and broken signs were to stay there forever. I could be thinking of the original disk version of OoT though...
That was the early OOT beta's from Space World, but a common misconception is that other content (like link's animations) was removed because of disk, but actually it was moved to cart shortly after. Its just that the Zelda team wanted to take a different approach for the next Zelda game.