Reading sound frames in XNA

Discussion in 'Xbox 360 Development' started by Barc0de, Jan 16, 2011.

  1. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    How is it possible to read and analyse the information found in real-time (e.g user soundtrack) audio in a way as to generate images based on it? (A visualizer of sorts)

    ..or do I have to resort to signal analysis, Fourier's transforms etc?

    I read something about Xaudio2 being capable of some low level magic but a) is this free or do I need an XDK proper? b) will it allow me to read the data I need?

    I also read something about FMOD in XDK, could someone explain this?
     
    Last edited: Jan 16, 2011
  2. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Le bumpe
     
  3. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    really, no one knows anything about audio control on the 360? seriously now..
     
  4. peekb

    peekb Spirited Member

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    The closest you'll get in XNA is the VisualizationData class in the Microsoft.Xna.Framework.Media namespace. I can't speak to what exists in the real XDK for this.
     
  5. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    many thanks mate, I looked it up on google and found a good deal of explanation on it. It looks like this is what I'll need after all=)
     
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