Recommended Reading for PSX development?

Discussion in 'Sony Programming and Development' started by Benedict_Arnold, Jun 27, 2005.

  1. Can anyone recommend any books that I can read in order to learn how to program games for PSX? I thought I read in some PSX dev literature of books Sony recommended but I didn't write down the books and now I don't know where I read it. I need to learn C too so hopefully someone can recommend a book that teaches C and PSX dev (or similar).

    The other programming command I know is this:

    REM
     
  2. Calpis

    Calpis Champion of the Forum

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    Probably the best setup for you would be the Net Yaroze literature accompanied by just about any C book.
     
  3. Maybe you're right. But my Yaroze books are like new and I didn't want to ruin them. Maybe Sony put them in PDF form so I can print out.

    I did just come back from Barnes & Noble. They had a couple of books on how to program games. Should I get one of these? Has anyone read anything similar?

    http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?userid=Ql68MsiBMO&isbn=1592000681&itm=1
     
  4. fro

    fro Spirited Member

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    For C i recomend 'The C Programming Language', i can't say it was cheap but it's VERY good to get you started.

    And for C++ i would say ‘Bruce Elces thinking in C++’, it's a published book (which i really do prefer over ebooks) but he released the full book as a PDF.

    Both of these were on my University reading list.
     
    Last edited: Jun 27, 2005
  5. fro

    fro Spirited Member

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    I wouldn’t recommend a book geared towards game programming unless you are already familiar with C/C++ programming as they tend to over complicate things.
     
  6. So is C and C++ that much different from each other? If I learn C won't I know C++ naturally?
     
  7. fro

    fro Spirited Member

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    Kinda beyond the scope of the forum.. but here goes:

    The short answer is yes. BUT, C++ is object oriented (OOP, object oriented programming) which is the main difference, you can program in C++ without using OOP but it’s fairly pointless. The games industry as a whole is starting (in fact has been for awhile) to shift to C++ as it provides OOP functionality. The other differences are mainly syntax related.

    I would say learn C++ first.

    EDIT:

    You might want to check these 2 links out as well:

    - C for C++ Programmers
    - Wikipedia OOP
     
    Last edited: Jun 27, 2005
  8. Thanks for the suggestion. I'll check it out at the book store now.
     
  9. HI_Ricky

    HI_Ricky Guest

    PSX have rls programmer book(well,it just show you system call info) for developer.
    and RUNTIME Library have alot sample to show you how to use it. ;)
     
  10. AntiPasta

    AntiPasta Guest

    Hey, not to rain on your parade, but with your obvious inexperience at programming I would set your initial goals a little lower, and take a good few years to get the basics down. Too many people want to get into game/console development straight away and only end up frustrated.
     
  11. hehe. I don't expect to do much honestly. I'm not a graphics artist so my abilities are limited right away. I would like to make a Zork type of game at first. The old Zork. The one with all text.

    I think that's setting my ambitions fairly reasonable?
     
  12. fro

    fro Spirited Member

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    I don’t think starting on a console is a good idea. Get a good grounding in C/C++ (or even something a little less taxing like Java or BASIC) then move into graphics with something like Allegro. Once you can knock games up in Allegro then it’s time to look into console programming.

    Find Allegro here.

     
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