Recover Xbox 360 Dev Kit DVD Key

Discussion in 'Xbox 360 Development' started by kingkat, Apr 17, 2013.

  1. kingkat

    kingkat Robust Member

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    Hello guys, after reading up quite a bit I've essentially been looking for a way to read retail disks (not play) on one of my Dev Kits. As far as I know the only way to do this is to do the KK exploit on the console to run Xell(?) Then through Xell recover the DVD key and flash to a spoofed DVD drive. I have no clue if this would work or if Dev kits even have a DVD key, but all I want to do is use a kit to rip games, because I'm too lazy just to make an 0800 ripping drive + it seems like a good challenge :)
     
  2. Offica1 g33k

    Offica1 g33k Spirited Member

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    ...Kits done use dvd keys. And dont READ retail disks...
     
  3. kingkat

    kingkat Robust Member

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    Okay thanks for clearing that up Lol. I've been pondering it for a while
     
  4. piratebox

    piratebox Spirited Member

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    Iv'e heard of .xex's you can run so that you can play retail disks, no idea where/if you could find them.
     
  5. DSwizzy145

    DSwizzy145 Well Known Member

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    I might know a few sites you can get those at then ;)
     
  6. LEo

    LEo Fiery Member

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    I don't think any work on new recoveries.
     
  7. DSwizzy145

    DSwizzy145 Well Known Member

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    I was link a chinese site had some but i'm unsure if i'll be of any use to him that's all
     
  8. hl718

    hl718 Site Soldier

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    This was a thing on the OG Xbox debug and a very specific (very early) 360 debug recovery.

    No more.
     
  9. LEo

    LEo Fiery Member

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    Theres a couple more, like XeExpansion that work on 20533, I'm not sure if Anthony ever released it tho.
     
  10. DSwizzy145

    DSwizzy145 Well Known Member

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    What's XeExpansion?
     
  11. iHc Aamonkey

    iHc Aamonkey Active Member

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    HV access was removed on kits on 20500. You need HV access on the kit to be able to remove those checks. I am not going to tell you how to obtain HV access but that is what is needed in order to patch the HV to run retail executables. XeExpansion was created back on 20353 before these checks were put in place so you could patch the HV back then.
     
  12. DSwizzy145

    DSwizzy145 Well Known Member

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    oh so was possible before it gotten removed, so i'm guessing there's still a possibility to get them but much harder i'm assuming ;) can this be obtained & useful to an retail user?
     
  13. iHc Aamonkey

    iHc Aamonkey Active Member

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    It's easily possible... I have it done. Not harder at all like I said you just need to know how to obtain hv access. It's not really that useful to be honest..
     
  14. DSwizzy145

    DSwizzy145 Well Known Member

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    Cool, glad to hear it's highly possible :D so again once i find the HV Access i can run retail exexecutables on a official unmodded console like emulators, Freestyle Dash 3.0, etc..?
     
  15. itchy

    itchy Guest

    humm, it's possible to gain HV access on XDK because we can run "unsigned" xex. We can code what we want, the console will execute it.

    It's still the same issue, unsigned xex won't run on retail xbox.
     
  16. iHc Aamonkey

    iHc Aamonkey Active Member

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    No lol. HV access is auto patched via xebuild. You cannot run modified executables on a retail. It isn't signed by Microsoft therefor it will fail the executable signature check and not launch. If your on a xdk, you need to get hv access then patch the hv and xam to allow retail executables.
     
  17. DSwizzy145

    DSwizzy145 Well Known Member

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    oh oh lol sorry :~/ I thought it was that "type" of access you make on any console besides XDK my apologies man
     
  18. LEo

    LEo Fiery Member

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    This has been explained twice to you already. Your retail wont magically hack itself
     
  19. iHc Aamonkey

    iHc Aamonkey Active Member

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    hahahaha. You made my day Leo
     
  20. Krypton_VII

    Krypton_VII Peppy Member

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    Jesus, not sure why the secret keeping, there isn't much of a fucking secret here to be had. There's a particularly useful devkit encryption key in the SDK, which is missing one of the parts needed to encrypt a signature, but can be calculated. It should help you with signing a bootloader/shadowboot images, and then you can just hack up your HV to play retail games.. Also iHc AaMonkey, I don't know what you're talking about "HV access was removed on kits on 20500." That doesn't even make sense, the HV isn't just going to disappear. I'm sure you meant obtaining HV access through HV expansions*.

    And also to the person who said devkits don't use DVD keys, I'm pretty sure you're wrong considering I've had several unpaired DVD drives that won't play any retail games with a hacked HV (until I run a disc recovery, which fixes it all). Might be because of some other check instead of DVD key, but yeah..
     
    Last edited: Apr 27, 2013
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