Hello guys, after reading up quite a bit I've essentially been looking for a way to read retail disks (not play) on one of my Dev Kits. As far as I know the only way to do this is to do the KK exploit on the console to run Xell(?) Then through Xell recover the DVD key and flash to a spoofed DVD drive. I have no clue if this would work or if Dev kits even have a DVD key, but all I want to do is use a kit to rip games, because I'm too lazy just to make an 0800 ripping drive + it seems like a good challenge
Iv'e heard of .xex's you can run so that you can play retail disks, no idea where/if you could find them.
Theres a couple more, like XeExpansion that work on 20533, I'm not sure if Anthony ever released it tho.
HV access was removed on kits on 20500. You need HV access on the kit to be able to remove those checks. I am not going to tell you how to obtain HV access but that is what is needed in order to patch the HV to run retail executables. XeExpansion was created back on 20353 before these checks were put in place so you could patch the HV back then.
oh so was possible before it gotten removed, so i'm guessing there's still a possibility to get them but much harder i'm assuming can this be obtained & useful to an retail user?
It's easily possible... I have it done. Not harder at all like I said you just need to know how to obtain hv access. It's not really that useful to be honest..
Cool, glad to hear it's highly possible so again once i find the HV Access i can run retail exexecutables on a official unmodded console like emulators, Freestyle Dash 3.0, etc..?
humm, it's possible to gain HV access on XDK because we can run "unsigned" xex. We can code what we want, the console will execute it. It's still the same issue, unsigned xex won't run on retail xbox.
No lol. HV access is auto patched via xebuild. You cannot run modified executables on a retail. It isn't signed by Microsoft therefor it will fail the executable signature check and not launch. If your on a xdk, you need to get hv access then patch the hv and xam to allow retail executables.
oh oh lol sorry :~/ I thought it was that "type" of access you make on any console besides XDK my apologies man
Jesus, not sure why the secret keeping, there isn't much of a fucking secret here to be had. There's a particularly useful devkit encryption key in the SDK, which is missing one of the parts needed to encrypt a signature, but can be calculated. It should help you with signing a bootloader/shadowboot images, and then you can just hack up your HV to play retail games.. Also iHc AaMonkey, I don't know what you're talking about "HV access was removed on kits on 20500." That doesn't even make sense, the HV isn't just going to disappear. I'm sure you meant obtaining HV access through HV expansions*. And also to the person who said devkits don't use DVD keys, I'm pretty sure you're wrong considering I've had several unpaired DVD drives that won't play any retail games with a hacked HV (until I run a disc recovery, which fixes it all). Might be because of some other check instead of DVD key, but yeah..