Repackaging Demo titles in XLAST (SDK tool)

Discussion in 'Xbox 360 Development' started by Stipo360, Jul 16, 2014.

  1. Stipo360

    Stipo360 Dead Rising & XDKs

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  2. ddxcb

    ddxcb Gota J.T.A.G. That Xbone Yo.

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    @OP, did you use xextool to change the xex type to devkit?
     
  3. Errorjack

    Errorjack Gears of War Collector

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    It's always the issue with the .xex not being used with xextool. Put it through as much as you can in there.
     
  4. Stipo360

    Stipo360 Dead Rising & XDKs

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  5. Stipo360

    Stipo360 Dead Rising & XDKs

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  6. ddxcb

    ddxcb Gota J.T.A.G. That Xbone Yo.

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    Whats the demo you are trying to get to work?
     
  7. Stipo360

    Stipo360 Dead Rising & XDKs

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  8. ddxcb

    ddxcb Gota J.T.A.G. That Xbone Yo.

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    did you make sure that all dll changed to devkit as well.
     
  9. wan5

    wan5 <B>Site Supporter 2014</B>

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    Why repackage it, it should run fine extracted from its container anyway once you fix the xex
     
  10. XboxSurgeon

    XboxSurgeon Site Supporter Since 2013

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    In my experience this will work but the game still shows up as a trial.
     
  11. deep3r

    deep3r Fiery Member

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    I think he means a demo for a retail game. Yeah makes sense just to extract it?
     
  12. Stipo360

    Stipo360 Dead Rising & XDKs

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  13. wan5

    wan5 <B>Site Supporter 2014</B>

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    Then you will have to create an iso from the data that boots. make sure you use something like xbox backup creator to make your iso. Then run your created iso through "iso2god". It will then be listed as a game on demand package and should in theory run without issues.
     
  14. Stipo360

    Stipo360 Dead Rising & XDKs

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    Last edited: Aug 21, 2017
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