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[request] Devil May Cry ver. 2 demo

Discussion in 'File Downloads - Share and Request' started by soskraid87, Jan 14, 2015.

  1. soskraid87

    soskraid87 Member

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    So for the last few months, I've been playing around with both the retail and Japanese demo versions of devil may cry. With a lot of help from cheat engine and hours of studying the stage format, I've learned how things like doors and item's work. There are quite a few unused items in the retail version and a few unfinished rooms in the demo.

    So here's my question. Has the demo version 2 of devil may cry ( the one that was released with the play play volume 2 magazine) ever been available to download? I haven't had much luck with Google and I would love to start digging into it and find all the hidden stuff in the game.
     
  2. Decapicitated

    Decapicitated Site Supporter 2011-13 Lara Croft

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    I also hacked the Japanese earliest trial version of Devil May Cry for the PS2. There are tons of nice unfinished levels. I remember trying to track down the Ver.2 Jap demo (SLPM-61010). It seems to be no where on the internet so I'm probably interested if it's a non-final build.

    Initially I wanted to make an unlocked trial version with fixed rooms but never got time to do it due to me being so busy and not knowing much about the game anyway.

    Regards.
     
  3. soskraid87

    soskraid87 Member

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    I have thought about releasing a patch with everything unlocked. Right now I am going through the process of making the rooms playable. The problem with a lot of the rooms is that they are missing things like camera and ambient lighting data. Its a slow process adding all that data by hand so I don't know when it will be finished.

    Too bad about the second demo though, hopefully it will turn up eventually.
     
  4. Decapicitated

    Decapicitated Site Supporter 2011-13 Lara Croft

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    Yeah, lots of the camera data seems to be messed up in many of the rooms along with the door positions etc. The fact doors are hard-coded locked makes things slightly more annoying. I was thinking of fully reverse-engineering the file formats but it's still a question of the demand etc. I'm interested in seeing such progress on this so please do drop some info to me if you get anything working!
     
  5. soskraid87

    soskraid87 Member

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    There's actually a really simple work around for the hard coded doors. The nice thing about the data in the .fsd files is they leave lots of room to add more doors, items, triggers, etc. The game actually loads the door data from the fsd, then overwrites it with the hard coded data. I just simply moved the door data to a free spot and set the coordinates to the original door to 0 since the game overrides the trigger, but not the coordinates. Doing that moves the locked door out of the way puts the unlocked door in its place.

    Anyway, I'm planning on posting all my notes on romhacking.net. maybe that will motivate some kind programmer to make some tools to make the process easier.

    Sorry for getting off topic, I know this section is supposed to be for file requests.
     
    Last edited: Jan 14, 2015
  6. DevHackr

    DevHackr Enthusiastic Member

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    I would love to see some of these levels!
     
  7. soskraid87

    soskraid87 Member

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    I might post some screens later after work.
     
  8. soskraid87

    soskraid87 Member

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    I cant believe it's already been a month since my last post! As promised, here are the screens for the unfinished beta levels:


    R10C.fsd = castle beta tower - This room is connected to the cathedral where the room with the broken bridge would be in retail
    [​IMG]

    R118.fsd = Flooded Castle Dungeon - there is something weird with this room that makes it not work properly, so I only have a screen of the entrance
    [​IMG]

    R113.fsd = unfinished dragon room
    [​IMG]
    [​IMG]

    R206.fsd = green garden
    [​IMG]

    R208.fsd = unfinished beta room - I dont recognize this room at all, It might have been replaced with the booby trap room where you get the emblem shield in retail.
    [​IMG]
    [​IMG]
    [​IMG]

    R209.fsd = unfinished beta room - Another room I don't recognize.
    [​IMG]
    [​IMG]
    [​IMG]

    R200.fsd = Castle Drawbridge/colosseum entrance
    [​IMG]
    [​IMG]


    There are definitely more unfinished rooms, these are just some of the interesting ones. I tried to get the best screens that I could, but because a lot of the rooms have messed up camera data I had to improvise.

    I don't know how I missed this part of your comment, but I would definitely be interested in that and I would be happy to share my notes that I have so far on the FSD format!
     
  9. EETFUK

    EETFUK EETFUK

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    Wow this is very interesting! You wrote something about creating an patch for all those hidden rooms etc. so have you created an patch already?
     
  10. Stipo360

    Stipo360 Dead Rising & XDKs

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  11. soskraid87

    soskraid87 Member

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    Well I'm still in the process of fixing the rooms and some of them are just refusing to cooperate lol. Do you guys think I should release what I have or should I finish it first?
     
  12. EETFUK

    EETFUK EETFUK

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    If You still need to fix too much stuff for then I would You should finish it first then release it ;)
     
  13. MBMM

    MBMM Powered by Pied Piper

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    Oh wow, those screens are great. Thanks a bunch for sharing. I'll have to do some comparisons.
     
  14. Joseph_Capelli

    Joseph_Capelli Site Supporter 2012,2013,2014,2015

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    so,are there any updates so far???
     
  15. EternalSoft

    EternalSoft Newly Registered

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    i made this code some time ago to modify door destination on the Japanese version of the trial,but barely tested it,as a lot of room ids crash the emulator
    005CFE20 XXXXXXXX (raw code,can be used with Codebreaker 10 and other cheat devices that support it)
    with cheat engine and pcsx2 you can add this address
    205CFE20 (just add a 2 on the first number)
    it should work with any version of the emulator,but be careful it doesnt change the room event id,meaning all camera angles n' such will be from another room
     
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