Resident Evil GBC Fundraiser thread - 2 builds! (GOAL MET)

Discussion in 'Repair, Restoration, Conservation and Preservation' started by kiff, Nov 28, 2011.

  1. MoonDog

    MoonDog Robust Member

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  2. Punch

    Punch RIP AsssemblerGames, never forget.

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    from the ROM, cart 1
     
  3. pato

    pato Resolute Member

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    noticed some glitches while using the memory manager

    some time seven changin the room numbers, it will only change the character position, but if you go to another room and try again, sometimes it will work

    When you change the room there is a black item, its mostly a rocket launcher

    Only the knife, pistol and shotgun works, the other guns can be equipped

    There is a glitch that if you change you character to rebecca, it will have the on kee animations when using a pistol or glitched frames when using the knife or shotgun, she, wesker and barry doesn´t have look up and look down in shooting mode frames, and using a knife will wesker and barry them play the pick up animation.
    if you put a number that doesn´t replace for a actual character, it your playable one will be some items, like grandfather clock, the movable stairs, each movement frame will be changing items, in cart 2 it will be a stairs with turns into a statue in waiting position.

    Funny, when jill is saved by barry, or if you go to the 2F room that have some books and a item in a desk, the doors doesnt appear, instead you can see the background, the jill sandwich room in alpha 1 for psx for 1 second doesn´t show the door, and you can see the shotgun room.

    wesker and barry have the same model, they are just color swap, from blue to brown.

    Some zombies will bite you and have the correct animation, others will be biting you all the time without playing the animation and will even push you
     
    Last edited: Feb 5, 2012
  4. jaunelapin

    jaunelapin Spirited Member

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    Just been away for a few days and see what we got :)

    Thanks to all other donators and kudos to those who listed some stuff (e.g. how to skip etc.)

    And, of course, thanks to the cart owners and kiff!
     
    Last edited: Feb 5, 2012
  5. SeiyaK0u

    SeiyaK0u Active Member

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    I've been playing both builds over the weekend and made a quick comparison doc listing all the differences I could find. Here's the link for anyone who's ignorant enough not to play these gems or doesn't have the time to do it ;-): http://www.mediafire.com/?83vojgujf6u8l29
     
  6. veganx

    veganx Dauntless Member

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    I managed to change the values for the rooms and went as far as the build go: 73.
    After this value the game crashes as said before on this thread.

    If you change the value to 39 you go to the helicopter port, over the laboratory, that would be the final place for the ending scene.
    There's not Tyrant nor ending scene.

    Anyone managed to trigger a final scene or something? I want to know if there's anything, any kind of credits or something.
     
  7. hateWinVista

    hateWinVista Member

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    The door does open,you just need to press the button at the next room.
    I'm still discovering stuffs.(C1)

    [​IMG]
    [​IMG]
    Some stuffs I found them bugged&interesting.

    There aren't any shells,even you picked "them" up.
    [​IMG]

    The boxed are already moved,and only an easy one left.
    [​IMG]

    Plant 42 after V-Jolt,and that disappears after you "flushed" the water.
    [​IMG]

    The tables in this area are all bugged,you can just walk through them.
    [​IMG]

    No more cue sports for you.
    [​IMG]

    THIS isn't "elevator",when you access it,it turns to be a door accessing screen!
    [​IMG]

    Hmm...I think you can put Explosive rounds in a .357 Colt Python.
    [​IMG]

    Taking elevator makes Jill become Chris.
    [​IMG]

    White block
    [​IMG]
    I'll try to get the BEST ending aka saving Chris,Barry and Jill.
    (But the underground tunnel seems to auto select you to be with Barry,as you don't have the options until you met Enrico.)

    Some stuffs/scenes I find or not triggering.(C1 only)
    After investigating the East side of the mansion,Barry doesn't come meet you at the hall nor give you the Acid rounds.

    Barry is always at the 2nd floor of researcher's quarter's,and you'll "get" the damaged document.
    (FILES system is doomed,so you cannot check it)

    The room next to the snake room,there is a candle on the table,light it up and the closet at the dark side of the room gives you Shells,instead of Acid rounds.

    After getting the radio,there isn't "RADIO" option in your inventory.

    Even you don't have ink ribbons,you can still save the game with the typewriter.

    Barry don't have a note stuck at here,but there are Barry's presents.
    [​IMG]

    Lab entrance,the emergency door is unlocked(Played all the way from beginning and used both medals.)
    [​IMG]

    Lab elevator(got that to work,no edits),and what was that?Chris and a ZOMBIE together???
    Also the backgrounds are mixed up to be in mansion.(Take the elevator back and you'll met Barry.)
    [​IMG]

    The computer in lab is dead(Glitched)

    I'm now taking a walkthrough of the lab and let's see whether there's an ending or not.

    Haven't use any RAM editing stuffs until these happens:
    The tomb after you dropped down the hole DOESN'T work,debug position code for a reference:
    2A02 FFFE 0001 0010
    001B 0000 DFFE
    Check 2:55
    (The place you'll need to fight the snake the second time in PS1 final.)

    I used RAM edit to room "1A00",the scenes here and after are glitched A LOT.

    After using RAM editing to room "2504"(for 04,the sub-room position,go to RAM C11F in 8 bit form and change the value to 04.),the door at here will crash the game.(If you haven't used the code from Barry to unlock it from the other side.)
    [​IMG]

    The place where you can put Red Book doesn't work,so I modified the RAM value on C17C from 54 to 56,and get that helmet key from fire place.

    Getting to 3E06 is impossible,the crank can only be used once.(Underground tunnel)
    So use RAM edit to 3E06 and get that doom book.

    I also saved this page to WebCite,keep the hitory.
    http://www.webcitation.org/65BW07wYg
     
    Last edited: Feb 6, 2012
  8. beretta85

    beretta85 Peppy Member

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  9. Team Fail

    Team Fail Active Member

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    Ok. idk if it's a bug or something to help the testers, or if it's completely intended, but in room 06, by the fountain (I think that's what it is) there is an infinite Green Herb. You can pick it up over and over again and it won't go away.
     
  10. alphagamer

    alphagamer What is this? *BRRZZ*.. Ouch!

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    Good one!
     
  11. TwinkleTwinkie

    TwinkleTwinkie Newly Registered

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    Having played an hour or so into it. I'm honestly glad Capcom didn't release this game. It's impressive as a GBC game but otherwise it's pretty awful.
     
  12. Punch

    Punch RIP AsssemblerGames, never forget.

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    I got the "Barry kills Wesker" part (Cart 1, Jill). But then barry says in the cutscene: "Let's check it (the tyrant)". Then Jill and Barry enters the tyrant room. But there is no key in there, nor tyrant, and Barry dissapears. I had to use a cheat to get out of the room, then I got to the elevator, emergency door (which is ALWAYS UNLOCKED), got to the helipad, nothing happens, no fight, no Brad, nothing. And the flare doesn't work.
     
  13. veganx

    veganx Dauntless Member

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    Thanks Aleff!

    If there's any credit or ending scene it could only be triggered by game shark or memory management code.

    Or if someone with the skills needed disassemble this game.
     
  14. Serah

    Serah Newly Registered

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    1st this is just AWESOME!!
    Great work and thanks to every donator.

    So now my question:)

    How can i make my own Cardridge of the Game?
    No i dont want an own Cardridge to sell it...
    I want my own for my Resident Evil collection.
    I´m collecting all stuff from this series from 1998 till now and i would really be happy to have my own cardridge of it.:love2:
    Anyone know a tutorial how to do this?
    great thanks in advance:thumbsup:
     
    Last edited: Feb 6, 2012
  15. veganx

    veganx Dauntless Member

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    I think you just need a donor cart, burn your eeprom and replace it.

    I'm not sure if the Gameboy needs some rewiring but I would bet that it isn't.
     
  16. Serah

    Serah Newly Registered

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    Oh ok, tyvm.
    So i need a empty card (GB or GBA) and the suitable card reader on my pc?
    sounds easy:-0
    thx for your fast help.
    i wish someone would make his own card and tell us the instructions "how to do" :pray:
     
  17. Bad_Ad84

    Bad_Ad84 The Tick

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  18. Rodrigo

    Rodrigo Spirited Member

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    Oh my, great news! Kudos to everyone involved on this neat release!
     
  19. Shakey_Jake33

    Shakey_Jake33 Robust Member

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    Surely the simple way is to just bung it onto a flash cart?
     
  20. browzers

    browzers Spirited Member

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    You guys are doing amazing work. Could someone post pictures of the rooms you can only access with codes? like tyrants room, even lots of the lab.

    From what i'v seen it looks to be the most complete version out right now.....
     
    Last edited by a moderator: Feb 7, 2012
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