Retail Trinity with 1GB

Discussion in 'Xbox 360 Development' started by Armorant, Sep 2, 2017.

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  1. Armorant

    Armorant Spirited Member

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    Hello everyone.
    It's hard to find 360 XDK Slim motherboard photos, especialy from bellow, but I'm sure that all of them are Trinity boards (cause of 3.3V USB based 4gb internal card or it's connector). Another thing is that all of XDK do have 1GB of RAM and only Trinity can handle it. It might have 8 ram chips if it's XDK and 4 if it's retail (but it still have 4 empty pads for that).
    Is there any way to improve retail Trinity to 1GB version? Like 1.0-1.4 Xbox Original. It might be more difficult indeed. Probably, we have to remove or add some SMD comonents to configure RAM correctly.
    Maybe 1GB must be configured into NAND and we have to use special software to extract all NAND's components like kv.bin, smc and all others. As far as I know XDK do have zeroed CPU key and if it's NAND structure is the same as retail then it can be used to build custom retail NAND image with needed XDK components. Maybe XDK smc.bin have support for 1GB of RAM and if it's needed we can build any NAND from scratch if we have kv.bin, cpu.key and fcrt file.
    So, is it possible to make it happen? I don't have money to buy XDK mobo's right now (if it still can be found) to check that theory but if it's possible I will try to do that in the future.
    What for? Just for fun at fitst place. The only game I wanted to test on it is Lost Odyssey. I saw early build and probably it has less freezes. Maybe it need to be patched like Xbox Original games to work with additional RAM space.
    P.S. One thing about sidecars. There are Xilink and Cyclone 3 FPGA working side by side. Why? They have to use 2 IDE to work with. It's just strange. Maybe for make it cheap.
    Thanks for any help, tips and info you might provide.
     
  2. Falcon

    Falcon psilocybin <3

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    1GB of ram won't do/improve anything tbh.
    Most retail games were made to run on only the original 512MB of ram
     
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  3. Armorant

    Armorant Spirited Member

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    Yes, they do, I do understand that. Even if there will be few titles that need 1GB I see that interesting anyway. It's like Chihiro games. I'm sure that 99.9% of ordinary xbox users will claim me as geek cause soldering 4x100 pins SDRAM and TSOP bios to play 5-6 games after that sounds stupid. As I said - it's just for fun mostly. I like that process at first place.
     
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  4. Falcon

    Falcon psilocybin <3

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    No kidding. Once you get into the xbox dev/rgh "dark web" you'll never stop wanting to alter your xbox hardware
     
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  5. acabey

    acabey Rising Member

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    Some time ago someone did this with a Jasper XDK. If you get the hardware right (solder in the RAM and change whatever resistor config) you could probably get by with RGloader.
     
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