Ripping audio from Saturn discs?

Discussion in 'Sega Saturn Programming and Development' started by LiquidPolicenaut, Dec 25, 2009.

  1. LiquidPolicenaut

    LiquidPolicenaut Spirited Member

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    I was wondering if this is possible when the audio is not stored in a .cda file. I looked through a few Saturn titles I have and, when I open the folders on the disc itself, I saw a few labeled "BGM01" (which i assume has some of the BGM from the game) BUT the extension is labeled as "Security Catalog". Is there any way to technically break it open to extract the files themselves? Also, when I read the disc contents through ImgBurn, it reads that track 3 is the audio track...is there any way to try and rip it from one track of the cd? If anyone has any info. it'd be really appreciated...
     
  2. swcdx

    swcdx Spirited Member

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    I just rip them like normal cds. AFAIK, the music data is stored as regular cd tracks.

    I did nothing special - just stuck it into a cdrom drive and used my favorite cd ripping software.
     
  3. Alchy

    Alchy Illustrious Member

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  4. karsten

    karsten Member of The Cult Of Kefka

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    just use exact audio copy + lame for cd audios.
     
  5. mr. newbie

    mr. newbie Spirited Member

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    i used to use cinepak from meggames to listen to shinobi
     
  6. segaloco

    segaloco Enthusiastic Member

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    Wait, the audio is Cinepak too? There might be something in a saturn sdk if there is one floating around somewhere. I have it personally, but I dunno if I should share, it might "devalue" something someone else is hoping to sell.
     
  7. Paulo

    Paulo PoeticHalo

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    Your not going to be very popular around here with the attitude.
     
  8. Yakumo

    Yakumo Pillar of the Community *****

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    Saturn audio is normally one of the following

    Red Book CDDA (normal CD audio)
    PCM (normally at 44kbps but they are encoded in a way that a normal PC PCM audio reader can't decompress)
    Software generated like "real console audio" via the kickass Yamaha audio chip
    ADX (only found on later games. Same format used for Dreamcast and modern consoles such as the 360 & PS3.)

    As far as I know there are no Cinipac audio files but I could be wrong.

    By the way, what game are you trying to read the audio from? Let me know and I'll take a look. Theres 99% chance that I own the original game as long as there was a JPN release of it.

    Yakumo
     
    Last edited: Jan 31, 2010
  9. sonik

    sonik Site Supporter 2013

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    Do you know wich games makes good use of the yamaha chip?
     
  10. l_oliveira

    l_oliveira Officer at Arms

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  11. Yakumo

    Yakumo Pillar of the Community *****

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    Panzera Dragoon Zwei and Soukyugurentai have amazing chip generated music as does NiGHTS which changes on the fly!! Astel is another :nod: In fact there are quite a few but I can't remember them all from memory. There must be a site out there that lists them all. Time for a Google search I think.

    yakumo
     
    Last edited: Feb 3, 2010
  12. Dr.Wily

    Dr.Wily Peppy Member

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    Humm... Dragon Force soundbank use a crapy 8bit 11k encoding. Music is pretty good but it would be better if it had been much encoded.

    Panzer RPG or Radiant use sequenced music too. Night is probably the game that use the best of saturn sound hardware.
     
  13. Druidic teacher

    Druidic teacher Officer at Arms

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  14. sonik

    sonik Site Supporter 2013

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  15. l_oliveira

    l_oliveira Officer at Arms

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    It does. Stage music is FM/Wavetable combined synthesis and boss fights and other minor bits (menus and such) use CDDA.

    Nights is my favorite game on the platform regarding sound/music.

    It used 4 variations of the same song on each stage. the player would swap from a track to another depending on how the player performed on each section of the "map" for the track lap. Very interesting idea in my humble opinion.
     
  16. Druidic teacher

    Druidic teacher Officer at Arms

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  17. l_oliveira

    l_oliveira Officer at Arms

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    The original version of Columns (the one on cartridge, the one for SEGA CD had it removed D:) does indeed change the music when you hit a certain height with jewels ... I like it so I put piles of jewels on the corners of the screen. ;)
     
  18. LiquidPolicenaut

    LiquidPolicenaut Spirited Member

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    Sorry to bring up an old post but 2 and a half years later I STILL can't crack this! I was trying to rip the bgm from Snatcher and, for some odd reason, it is stored in a ".cat" file (as seen in the pic below). Does anyone know how to open this type of file?

    info.jpg
     
  19. Druidic teacher

    Druidic teacher Officer at Arms

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  20. LiquidPolicenaut

    LiquidPolicenaut Spirited Member

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    I checked all of the .aif files and they are 98% voice clips and sound effects with just a few bgm tracks. How would I go about trying to rip the audio with Yabause? I ran the emulator and used the real physical disc with it. I tried, under the debug menu, to save a file as a wav but it saves it as a 0kb file. Any insight on how to do it would be greatly appreciated!
     
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