Digging in my old papers I found this, I can't believe they actually had promotional material for this game already! Sorry for the poor quality, I used a digital camera rather than a scanner... I will scan it at a later stage... Jollyroger
"extraordinary programming talent at Gametek" but of course! Fixed memory addresses! These guys didn't know a 3d engine if they woke up next to one, perhaps they even tried to do some bankswitching on the n64 and added to the titles delay one of the worst engines I ve seen on the n64 comming from so-called professional programmers.
Interesting insight, did you have a look at the source code or did you go in with the disassembler/debugger to see the code running? Jollyroger
Hi, I wonder if someone know names of other unreleased games for Nintendo 64, developed by the company. Thanks
both. let it be known that despite claims to the direct opposite, most things in the game were not polygonal, but plains textured (sprites in 3 dimensions of sort). Henners: there's a leaked version out there, even linked by wikipedia, so give it a shot
As far as I know this was their first and only project. Funding was cut overnight and they went belly-up.
I ve never heard of this before, the wheels are certainly not in-game n64 to my eye though, they didn't make tires with that many polygones during the n64 era afaik.
They filed for bankruptcy in 1997 and closed in 1998. Take-Two Interactive, not THQ, got some assets, although I think that may have only been Star Crusader. Why not go here and tell Doug (aka Opus) what you think of his coding? Incidentally, he also worked on BattleTanx for N64, Jurassic Park and Wild Woody for Mega CD, D&D for MegaDrive, WarJetz for PS1 and PS2, and Jacked. For the rest of you, go to the same link if you want to download the beta ROM. Incidentally, Wheel of Fortune and Jeopardy were both allegedly ported to N64 by GameTek, although I don't think they were released?
There is a ton of information about the game in the coder web: http://www.opusgames.com/games/rcd/rcd.html (kind of legal link to the rom included)
Why hurt his feelings on a Christmas? Further to reading an interview niah (click niah), it is clear that Doug is far from having mastered the n64 hardware. He expressely states that they made some custom math, a hack if you may, and that it made the engine very very complex, to the point that standard techniques had to be rethinked. He then goes on to talk about the state of the development tools etc. In the light of the aforementioned it's respectable that they tried to go at it alone, but Doug didn't have the experience under his belt despite his best intentions to make something special (other factors didn't help either, fair enough) but that doesn't make the game's engine any better. It's as I said in a previous post, a mess of a 3D engine.
This is very cool info.... Would it be okay to use the images from Crazy Cajun Carl on my website? I'm making a small database about unreleased N64 games... http://www.nesworld.com/n64unreleased.php