Robotech: Crystal Dreams promotional leaflet

Discussion in 'Unreleased Games Discussion' started by jollyroger, Dec 13, 2008.

  1. jollyroger

    jollyroger Gutsy Member

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    Digging in my old papers I found this, I can't believe they actually had promotional material for this game already!

    [​IMG]
    [​IMG]

    Sorry for the poor quality, I used a digital camera rather than a scanner... I will scan it at a later stage...

    Jollyroger
     
  2. kammedo

    kammedo and the lost N64 Hardware Docs

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    Well well, surprising treasure chest you have in there - im already eager to see what pops out next! :D
     
  3. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    "extraordinary programming talent at Gametek"

    but of course! Fixed memory addresses!

    These guys didn't know a 3d engine if they woke up next to one, perhaps they even tried to do some bankswitching on the n64 and added to the titles delay:p

    one of the worst engines I ve seen on the n64 comming from so-called professional programmers.
     
  4. kammedo

    kammedo and the lost N64 Hardware Docs

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    ...which reminds me : when did Gametek go bankrupcy? Wasnt it acquired by thq?
     
  5. XxHennersXx

    XxHennersXx I post here on the toilet sometimes.

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  6. jollyroger

    jollyroger Gutsy Member

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    Interesting insight, did you have a look at the source code or did you go in with the disassembler/debugger to see the code running?

    Jollyroger
     
  7. Gilgamesh

    Gilgamesh <B>Site Supporter 2014</B><BR><B>Whole Month Spons

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    Hi,


    I wonder if someone know names of other unreleased games for Nintendo 64, developed by the company.


    Thanks
     
  8. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    both.

    let it be known that despite claims to the direct opposite, most things in the game were not polygonal, but plains textured (sprites in 3 dimensions of sort).

    Henners: there's a leaked version out there, even linked by wikipedia, so give it a shot
     
  9. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    As far as I know this was their first and only project. Funding was cut overnight and they went belly-up.
     
  10. Gilgamesh

    Gilgamesh <B>Site Supporter 2014</B><BR><B>Whole Month Spons

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    Hi again,


    If I say that is my proof for Crazy Cajun Carl, and suspicion for other names.



    [​IMG]
    [​IMG]
     
  11. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    I ve never heard of this before, the wheels are certainly not in-game n64 to my eye though, they didn't make tires with that many polygones during the n64 era afaik.
     
  12. retro

    retro Resigned from mod duty 15 March 2018

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    They filed for bankruptcy in 1997 and closed in 1998.

    Take-Two Interactive, not THQ, got some assets, although I think that may have only been Star Crusader.

    Why not go here and tell Doug (aka Opus) what you think of his coding? Incidentally, he also worked on BattleTanx for N64, Jurassic Park and Wild Woody for Mega CD, D&D for MegaDrive, WarJetz for PS1 and PS2, and Jacked.

    For the rest of you, go to the same link if you want to download the beta ROM.

    Incidentally, Wheel of Fortune and Jeopardy were both allegedly ported to N64 by GameTek, although I don't think they were released?
     
  13. nesworld

    nesworld Gutsy Member

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    Both were released... Jeopardy and Wheel of Fortune that is
     
  14. WaSTeD

    WaSTeD Active Member

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  15. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Why hurt his feelings on a Christmas?

    Further to reading an interview niah (click niah), it is clear that Doug is far from having mastered the n64 hardware. He expressely states that they made some custom math, a hack if you may, and that it made the engine very very complex, to the point that standard techniques had to be rethinked. He then goes on to talk about the state of the development tools etc. In the light of the aforementioned it's respectable that they tried to go at it alone, but Doug didn't have the experience under his belt despite his best intentions to make something special (other factors didn't help either, fair enough) but that doesn't make the game's engine any better. It's as I said in a previous post, a mess of a 3D engine.
     
    Last edited: Dec 20, 2008
  16. retro

    retro Resigned from mod duty 15 March 2018

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    Ah, cool! Must have been a US only release.

    Fine, wait until the new year, then! :lol:
     
  17. Gilgamesh

    Gilgamesh <B>Site Supporter 2014</B><BR><B>Whole Month Spons

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    Gametek, Inc. Nintendo 64 Crazy Cajun Carl, ​
    Character development and 3D textures and models.
     
    Last edited: Dec 22, 2008
  18. nesworld

    nesworld Gutsy Member

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