I heard about that a while back - I was gonna try it before I found out you need a chipped PS2 to play CD-Rs. I don't know why they chose to port smelly old Snes9x over the far superior (and more efficient) ZSNES, though, and there doesn't seem to have been any work done on it in over a year. There was also a Mega Drive emulator made for the PS2 somewhere...
Except for the ones on the DC, minus the SNES emu for the console. Anyway, the reason they port SNES9x is because that emulator was built around C/C++ which can be ported to almost anything, like the PS2, DC, and XBOX (the console that only runs all the games at full speed I think). The ZSNES is great but was built with Assembly language, which makes it hard as f*** to port to anything without having to recode the whole damn thing.
Psms 1.2 for the PS2 is great. I'm going to test Pgen, and other emulators as soon as i get my PS2 back. CJPC's PS2Ownz.com has lots of info on emulators. :smt023
They have something on the downloads for those without a modchip. :smt023 The dream shall never die~ da da dada da da da dada! :smt043 That was supposed to be Tales of Phantasia's main song BTW. :smt043 I mainly want to do this because of Star Ocean, Tales of Phantasia, and the weirdest snes game ever, Terranigma.
Funny you would mention that. My dreamcast was the machine I had to test my ToP dub on because it was less laggy than my computer at the time. Ah the memories of running up and downstairs to try out new snippetts of code and content heh.
The GP32 has a few emus that run fine, like LJGP for NES and the PC Engine emu. However, as almost everyone just recompiles the C++ code with some minor changes they are often sub-spec. Someone handcoded a Speccy emu for the Ti-89 and it ran okay, quite on the contrary to some ported emu's on GP I might add.
Have you checked out Reesy's Megadrive emulator DrMD 1.0 or rlyeh's Speccy emulator fZX32 Xmas Ed.? Amazing stuff and far from what you just classed as "recompiled C++ code" :smt009