Rumblah! Flash Fighting Engine

Discussion in 'General Gaming' started by z_killemall, Feb 28, 2008.

  1. z_killemall

    z_killemall Familiar Face

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    Well, this is a new (still in developement) fighting game engine based in Flash, check out an advance here:

    http://rumblah-en.blogspot.com/

    The main reason why I'm posting it here is that I'm helping with some characters and backgrounds and I'd like to know what you guys expect on this kind of engines (gameplay, graphics, whatever), so throw your ideas here and they'll be inluded if possible.

    Cheers :icon_bigg
     
  2. Mr. Casual

    Mr. Casual Champion of the Forum

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    Kinda reminds me of MUGEN. But in flash form.
     
  3. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    lets hope the community is friendlier than the Mugen community
     
  4. Rod F

    Rod F Newly Registered

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    Thanks z_killemall for presenting the project!

    Now I can give you all some details of what the engine is about and how it's coming along.

    [​IMG]
    What is Rumblah!?
    Rumblah! aspires to be a fighting game engine made in Adobe Flash that allows the creation of characters by anyone who handles animation in this platform as well as backgrounds and hopefuly interfaces among other things. It will also have the possibility of adding original content to the game in a simple manner and without any knowledge of programming involved. In other words, a skeleton of a fighting game that can be customized to one's taste with the available content online, a MUGEN made in Flash but with a more original-user-content aproach.

    Rumblah! is currently on an early Closed Beta stage. Here are some snapshots and videos showing what has been done already:
    [​IMG]
    [​IMG]
    [​IMG]



    Videos:
    http://uk.youtube.com/watch?v=kVof0dJKpd0
    http://uk.youtube.com/watch?v=ALAYkMLYK08
    http://uk.youtube.com/watch?v=FGS3hKL9kpE

    If you would like to know more about it visit http://www.rumblah.com . If you're interested in being part of the Closed Beta stage and start making content for the engine and sending feedback please contact me through PM or e-mail.
     
  5. Rod F

    Rod F Newly Registered

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    The National VideoGame Contest in Uruguay was celebrated the past Novemember 20.

    [​IMG]
    The constest was a great opportunity for national independent developers to get feedback from key figures in the uruguayan scene such as Gonzalo Frasca and also from Chaim Gingold, one of Spore's developers and active participant in the academic game studies community.

    Rumblah! participated and won the 'Best Polishing' award with the following positive insight.

    Exceptionally polished game. Great art, animation, sound, music and camera. Fun to play. Ambitiously cool edit character feature.
    - Chaim Gingold
    We actually got hooked by the game and played it a lot. It's ready to come out to the world without asking for permission or forgiveness.
    - Gonzalo Frasca


    [​IMG]
    From left to right: Rumblah! Supporters from UruguayGamer: Taytus & tom_orozco8, Videogame guru Chaim Gingold, Rumblah! Developer Rod F(me!), Rumblah! supporter and my girlfriend Pandora.
     
  6. Tchoin

    Tchoin Site Patron

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    Do you Rumblah?
    Congratulations, again.

    Great contest indeed, awesome speech and presentation by Chaim Gingold, unfortunately they should've shown at least some demos of the games that competed cause we just got to hear the names and see the creators but nothing more than a snapshot of each game at the intro of the contest.

    And btw, you should put up all of the links related to Rumblah content on the web and the possibility for the board members to try out the Beta version.

    Cheers!
     
  7. Rod F

    Rod F Newly Registered

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    Rumblah! first Public Beta has been released!

    Visit http://Rumblah.com , join the Forum and Download the Beta!

    [​IMG]
     
  8. z_killemall

    z_killemall Familiar Face

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    Nice to hear the first public beta is ready, downloading...

    BTW, Congrats again for the contest :D
     
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