Running a GameCube Devkit (NPDP-GDEV w/ ODEM card)

Discussion in 'Nintendo Game Development' started by HugoPeters, Feb 19, 2019.

  1. HugoPeters

    HugoPeters Active Member

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    Hi,

    I've recently picked up an NPDP-GDEV that came with an ODEM card, and also a stone-age PC that supports it, and decided to document some of the tools / dev environment through videos, since the only videos I've found thus far only show the devkit from the outside..



    I'll be making more videos soon showing off some more demos and tools that came with the SDK.

    Not sure if this is legal here but if anyone reading this has any NPDP cartridges or other GameCube dev hardware for sale, please let me know (or e-mail me: contact ((at)) hugo ((dot)) fyi)
     
  2. Dragoon

    Dragoon Spirited Member

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  3. bowser22

    bowser22 .

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    very cool, i've been meaning to try this on my own gdev. thanks for the video
     
  4. HugoPeters

    HugoPeters Active Member

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    Yeah I luckily already found that, extremely helpful - not sure if I would've gotten this to work otherwise.
    I got some problems with the ProDG cracks though, especially the debugger - it would tell me the license is invalid, then randomly it started working, but doing actual debugging triggers some "license is expired" popup... I may try to crack it myself at some point if I can't fix it from the outside...

    And yeah, I noticed NGC stuff has been getting a lot more rare lately. This one cost me quite a bit as well (got it off eBay, and bid snipers are all over these things, most people that seem to bid on them are just more resellers). Can't even remember the last time I saw them here... I figured this would be a pretty rare chance to get one in such good condition with the ODEM card, so I just went for it :D

    I'll open a WTB thread soon, but I fear people don't really look at them :/
     
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  5. Dragoon

    Dragoon Spirited Member

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    Ah, yeah, I don't have the actual hardware to test it with. So I can only do so much :/
     
  6. cmonkey

    cmonkey Rising Member

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    Nice video, congratulations on your purchase. :)

    If you're wanting to run retail games on your GDEV then you might want to have a look at this thread, if you haven't already seen it :-

    https://assemblergames.com/threads/...-gcn-wii-elf-from-a-retail-gcn-wii-dol.41370/

    If you've hooked up the serial debug output port from the GDEV to your PC then you'll find that quite a lot of retail games dump a load of useful info over the serial port, whilst running. I seem to recall Wallace & Gromit - Project Zoo dumped an amazing amount of info over serial.
     
  7. Dragoon

    Dragoon Spirited Member

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    You can see the same info by enabling logging of OSReport in Dolphin.

    Honestly, I'd be more interested in getting things like a different profiler to work on the GDEV, like Brofiler.
    And since ProDG is just a fork of GCC, maybe port the SN and DolphinSDK libraries to a newer version of GCC.
    Seems like a fun reverse engineering project.
     
sonicdude10
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